ULTRAMagic Archive - Lore Entry 32
ULTRAMagic Alternate Lore 32 - Hyper Overflow Realms
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Introduction
Overflow Realms are an intriguing phenomenon that occur when the limits of reality are put to the test. Under normal circumstances, an individual will only walk roughly 75,000 miles on average in their lifetime (150,000 if being incredibly generous). When a process or mistake allows one to exceed this distance on an object such as a planet, the rules of reality break down once more than a light-year in distance is reached. Strange, distorted realms begin to form, with bizarre properties, structure, and rules. Much has been discovered thanks to this phenomenon, but Overflow Realms extend way past the famous distance of 666 light-years, the location of The Night Realm. And they only become more bizarre the further out one goes, with them being even more dangerous and wondrous than what one may be typically used to. Despite being a sign of reality of breaking down, they are worth studying no matter how far they go.
How far can Overflow Realms go?
Overflow Realms can appear seemingly forever at any distance imaginable, with no upwards limit being discovered for the concept as a whole. The standard range for Overflow Realms is widely agreed to be 1 light-year to 1,000,000 light-years. In this range Overflow Realms maintain the typical traits one would expect. While things become more distorted at the upper hundred-thousand range, the familiarity is still there. Things become more distorted once one goes past 1,000,000 million light-years, crossing into “Super Overflow Realm” territory. The distances for these realms are agreed to be between 1,000,001 light-years to 1 trillion light-years. Starting at 1,000,000,000,001 light-years and going up to 9.99x1099 (9.99 duotrigintillion) light-years is agreed to be “Hyper Overflow Realm” territory.
Going beyond a googol (10100) is a tricky subject to discuss given the nature of Overflow Realms. While there is a notable difference at this scale from Hyper Overflow Realms, no upward limit has been discovered for this hypothetical range. Dubbed “Ultra Overflow Realms” for lack of a better term, these distances can go out to absurd lengths, easily going up to 1 millinillinillion and beyond. Another range from googolplex to googolplexian has been proposed, with further considerations for scales accounting for numbers such as Graham’s Number, TREE(3), and Rayo’s Number. Research into ranges and scales for higher dimensional numbers have been considered, but these numbers are incomprehensible to lower dimensionals, so the discussion usually stops at Rayo’s Number, or any other similarly large numbers developed by other universes that can actually be comprehended in the lower dimensions. Furthermore these realms are borderline impossible to reach even for higher dimensionals, even through sheer dumb luck, so they typically stay as thought experiments. This has not stopped higher dimensional thrill seekers and explorers from trying to find them, however.
What are Super and Hyper Overflow Realms?
Super and Hyper Overflow Realms typically retain the archetypes and idiosyncrasies of their normal range counterparts, but are more distorted. The distortion can be likened to Iteration Generation Loss, except Overflow Realms remain structured and are nowhere near as chaotic, comparatively speaking. The best way to describe the state of Overflow Realms in the Super and beyond range is to make use of the video game comparison of normal Overflow Realms and abstract them based on that. If a normal Overflow Realm is like a video game in real life, Super and Hyper Overflow Realms are like poorly-made video games – the platforming was not properly tested, the “maps” do not look correct, the perspective of the landscape is wrong, and the colors of the world are off. This is not to speak of moving around these realms, but rather how they appear and what their properties are.
While Super Overflow Realms can be hazardous in their own right, just like standard Overflow Realms, they remain safe to explore for the most part. Hyper Overflow Realms and beyond are where things become truly dangerous, however. Lower dimensionals are at the greatest risk, for they can easily be utterly obliterated if they wander into the wrong area or realm. Furthermore, is it easy to encounter entities and phenomena that have no precedent in The Lost Era or The Void Era. On the flip side, they can be the greatest discovery ever, containing invaluable objects and phenomena, or even shortcuts around the Cosmos. They can even be the perfect safe haven given how far out and impossible they are to reach…
Notable Overflow Realms in the “Super” and beyond range
Virus X of Raziel’s Fellowship and The Liger Brigade lives in an Hyper Overflow Realm located at 3.33 trillion light-years away from Earth. It is a surprisingly stable realm that reminds Virus X of The Lost Era, a perfect place for him and the fellowship to meet… except, that familiarity is a point of great concern for Virus X. The elephant in the room is that Overflow Realms did not exist back in The Lost Era, and it was impossible for them to exist given that The Lost Era did not have conventional time when compared to The Void Era. Virus X and Raziel fear that the realm in question may be extending into The Lost Era itself, leaving Virus X to guard it and make sure no one undesirable or unscrupulous attempts to use it to cross over into The Void Era. The fact that Overflow Realms should not exist in The Lost Era is what is fueling the suspicion surrounding the realm, as Virus X believes the breakdown of laws and forces allows part of The Lost Era to potentially connect to The Void Era.
The Zombie God claims that she had accidentally discovered an Ultra Overflow Realm at 1 decicentillion (10333) light-years out by exploiting her -0D nature, further claiming she saw something truly terrifying and beyond comprehension, but cannot articulate what it is exactly – she has only been able to abstract it to be a negative 0 followed by another negative, rendered out as “-0-.” Whatever this concept is also seems to confuse The Void Protocol, causing it to return an “undefined” error upon analysis – although this comes with the caveat that it cannot solve the issue at this point in time, meaning it could potentially solve the issue if given enough time and resources. Thankfully AIN-NULL, Akktak-Xaktalos, and The Element God are looking into the -0- issue. As an aside, AIN-NULL gets annoyed when people call him out for not helping The Miranda Group, yet researching Hyper Overflow Realms. He defends this by pointing out that The Lost Era gives him anxiety, but Hyper Overflow Realms challenge his intellect to try and figure them out.
A Super Overflow Realm at 42 tredecillion (1042) Light-years seems to be drawing the attention of The End of The World Combat Brigade (ENCOM) of Universe-XT49. Prior to the departures of Adriana, General Dryden, Mads Sagan, and Reynard, there were experiments to see if connections to God’s Cosmos were possible. ENCOM had actually known about other Cosmos for some time behind the scenes, but their top secret experiments never yielded the results they were looking for. Upon becoming director of ENCOM, and following The Audoan Wars Incident, The Onyx Maiden reopened the research into Overflow Realms, as she could sense an ENCOM exploration team sending out distress signals. Using the knowledge they had gained from traveling to other universes, The Onyx Maiden sent out a rescue party and were able to locate the lost exploration party. Notably Ferdi Fertig of The ULTRAMagic Guild (ULTRAMagic Mariner) would assist the rescue team given that his ship, The 96, was surprisingly adept at traversing Overflow Realms given how it was designed to explore The Trench Unlight with ease.
The Super Overflow Realm that ENCOM had found was named “The Serpent Realm,” as it was a tropical realm that was populated by serpents eerily similar to The Reverse Serpent – they were nowhere near as chaotic as The Reverse Serpent himself, but they immediately recognized The Undead Plague inside the ENCOM soldiers and welcomed them with open coils. While The Reverse Serpent may not have been from that realm in particular, his kin and species were. This was an utterly fascinating discovery for ENCOM, as it gave them new insight as to how The Undead Plague worked, allowing them to refine it even further than they had achieved during the events of Grave Requiem Overkill. Rumor has it amongst the higher dimensionals that a new Requiem Series game is on the way, focusing on The Onyx Maiden's tenure as Director of ENCOM, potentially even going so far as to be a game where she is the main character. ENCOM operatives have been dipping their toes into new elements, classes, and techniques based in void magic, so only time will tell if this game materializes.
Relevant individuals and incidents
Atlas
The Titans, famously depicted in Greek mythology as the predecessors to The Olympians, are vastly more ancient and complex than most tales would have one believe. Originally they came into existence during The Epoch of The Cosmos, being entities of immense power that rivaled the gods themselves. Their origin is unclear, but it is widely agreed that they arose from the primordial darkness when God created the Cosmos. It may also be possible that they may have been The Void Era equivalent of The Roaring Ones from The Lost Era. The Titans would remain silent until such a time they felt they were needed and used that time to learn all that they could. Upon the emergence of The Lost Darkness God from The Lost Era, four titans would lead an army of their kin to gain control of The Cosmos. This army was led by the siblings Prometheus, Atlas, Epimetheus, and Menoetius. The Tyrant God and The Sepulcher God were famous for challenging this army, prior to their famous conquest of Lost Carcosa.
Tyrant and Sepulcher had met their match in the titans, with one of the titans breaking away from the conflict after seeing the threat The Lost Darkness God posed to everyone. This titan was a titan/primordial halfling named Cronus, being the son of an unnamed titan and The Seamstress of Old – The Seamstress being an ally of The Knight of Old and The General of Old. Cronus would speak to the gods and primordials, warning of The Lost Darkness God. A group of primordial brothers known as the Colossal Primordials – including The Colossus of Old, The Taffy of Old, The Volcano of Old, The War Machine of Old, The Glacier of Old, and The Mountain of Old – further accompanied by The Rock God, The Landslide God, and The Narwahl God would oppose the titans with the intent of convincing the titans to join the gods and primordials in protecting the Cosmos. Cronus and The Taffy of Old would be the ones to finally convince the titans to join the gods, and the titans would receive the honor of being dubbed “The Titan of Old,” the first legion primordial. Notably this conflict would prompt Raziel to begin talks with Prometheus, and prompted the conquest of Lost Carcosa by The Tyrant God and The Sepulcher God. The Behemoth God had also been secretly trying to agitate the titans, but this act seemed to have failed.
The titans would disperse throughout the Cosmos upon reincarnating through the eras of the Cosmos. Prometheus would eventually be sent to The Lost Era by Raziel, Epimetheus would go on to study the animal-based hermetic gods, and Menoetius would go on to explore Untamed Reality. Atlas was intriguing as he would end up in Universe-16 living out aspects of the stories of Greek mythology. There is an intriguing phenomenon across the Cosmos where entities from various pantheons and religions will perform one event in their universe of residence, causing it to spread across the Cosmos, regardless if the conditions were properly present. One such event is when The Crimson God prompted the Watcher Angel Rebellions. Earth-16 has unique variations of the popular Greek myths, with the one involving Perseus and Atlas – when Perseus raised the head of Medusa to turn Atlas to stone, Medusa looked into the eyes of Atlas, seeing the history of The Epoch and the knowledge of The Lost Era, causing her fear to resurrect her right then and there so she could flee. She would fail to petrify Atlas, escape Universe-16 and end up hiding in The Magician’s Labyrinth, and become a good friend of Spiritus Magni Maxima of Universe-23.
Atlas had lost some of his memories upon taking on his second phase incarnation, but over time his memories would slowly return to him. During the early 21st century he realized the indignity he had been subjected to by the Titanomachy, and in that moment he rebelled against Zeus, refusing to hold up the sky. His legacy and honor were being squandered by civilizations that paraded his name around as a mere story when he and his kin rivaled the true gods during the Epoch. And making this indignity even worse was the fact that the Zeus of Earth-16 was a detestable tyrant. He had pledged loyalty to The Behemoth God during the 17th century in the year 1666, and ruled Earth with an iron fist, being strong enough to hold back Heaven and Inferno’s armies up until Atlas’ rebellion. Zeus’ kingdom began falling apart as Earth merged with Heaven and Inferno in the ensuing chaos, and Atlas’ defiance officially revoked his victory in The Titanomachy. Zeus unleashed his rage, but was unable to stop Atlas despite being one of the strongest versions of Zeus across the Cosmos. Atlas would climb Mount Olympus and reclaim the golden apples he had picked for Heracles, consuming them to reinvigorate his ancient power. With a mighty punch, Atlas would smite Zeus in one blow without even breaking a sweat.
This event only added to the apocalyptic chaos ravaging Earth-16, and all Olympians, good or bad, would lose their honors. Heracles was the worst affected of all, losing his status as a god forevermore. This also sent Earth-16 into further chaos, as Heracles and Hera were also corrupt – the two being the figure heads of The Extinction Order of Earth-16, with Hera further being a secret member of The Profane Alliance. With them losing their honors and Heracles losing his status as a god, The Extinction Order would go ballistic, plunging the world into war as they attacked countries and alliances indiscriminately. Cells of AMRAMTRONG that had escaped Calamity 0 of Earth-0X attempted to take advantage of the situation, but it is unclear what happened to them. Hera would attempt to seek revenge against Atlas, but he would simply brush her aside, killing her in a single blow like he had done to Zeus. Heracles would also declare that he would seek revenge, but this was never properly acknowledged by Atlas, who considered the whelp to be a mere pest that would be taken out by Heaven and Inferno. With Zeus and Hera out of the picture, Heaven and Inferno’s armies were able regain control of Earth and drove off the weakened and reviled Heracles.
The chaos of Atlas’ actions had destabilized reality for Universe-16, causing it to be more open to things such as Reality Errors and Overflow Realms. The latter was of particular interest to Atlas, as such a phenomenon did not exist during The Epoch to his knowledge. He would explore these and use them to traverse across the Cosmos, eventually staying in Universe-17 for a while. The actions of The Lich of Old in Universe-17 were of concern to him, but he did not need to intervene. Where he did have to intervene was when Rambert Roijakkers appeared and attempted to rebuild a portion of The Audoan Army with whoever he could find and members of a cell of Amramtrong that had fled to Universe-17. Despite Rambert having been defeated by Schwarzes Biest during the Audoan Wars of Earth-231218, a portion of him had managed to survive and escape. Atlas would chase off Rambert, only to find out that Rambert had escaped into a part of reality unknown to him.
In truth Atlas had drifted towards Universe-17 in his travels to find Raziel, as he wanted to know what had happened to his brother, Prometheus. Atlas driving off Rambert attracted the attention of Raziel, and the angel would send his emanation to speak with Atlas. The titan was distraught to find out what had happened to his brother, but Raziel would elaborate on some of his plans, explaining The Mezsdeon to Atlas. Given how well Prometheus had worked with Raziel and his fellowship back in The Lost Era, Raziel was more than happy to recruit Atlas. The titan would have to prove himself, however, being tasked with going after Rambert in the Hyper Overflow Realm he was hiding out in. Given that Rambert was working for The Lost Darkness God by proxy, he was willing to go looking, but Atlas would have been lying if he ever said the idea Hyper Overflow Realms did not make him nervous. After some digging for information, he found out that Rambert was hiding out what was called an “Ultra Overflow Realm,” albeit those realms had yet to be properly quantified with a unique designation given that no upper limits had been truly determined for them.
Will-17 and Grimwald Craddock
Following the expulsion of The Lich of Old and Rambert, Earth-17 still had a great deal of trouble to deal with. The cell of Amramtrong Rambert had attempted to recruit had gained a foothold in Universe-17 and had split into two factions – One would reinvigorate The Extinction Order of Earth-17 (which had been mostly wiped out during The Wars for The Heavenly Tower), and the other would renounce their name and go on to join The League, greatly strengthening them with their invaluable information. While the revived Extinction Order’s actions would be nowhere near as extreme or incendiary as the events of Calamity 0, there were certainly a few close calls here and there. Amongst their myriad of schemes to control and exterminate humanity, The Extinction Order seemed to be hyperfixated on The Game 2030, an “upcoming video game release” announced on February 4th, 2022 with a nebulous release date that kept getting pushed back and back. This “video game” would come to be widely reviled by the entire world, arguably a first of the Prometheus Universe Cluster.
The Game 2030 never existed in the first place, but was hyped up through disinformation campaigns as the end of entertainment, a game so great that there would be none after it. All other games would fail in its wake, movies would be a thing of the past, books would be burnt as they would be seen as a waste of space, and the game would usher in a new era of humanity where everyone would own nothing and be happy – playing The Game 2030 forever and ever. The hype for the game was extreme… or so The Extinction Order wanted everyone to believe. Making use of Amramtrong’s old tactics, The Extinction Order flooded the internet with fake support for the game, so much so that everyone believed there was genuinely a loyal band of mindless shills yearning for The Game 2030. The Game 2030 was the greatest thing since sliced bread – and it was to be an open world where one could explore and embark on sprawling side quests that wove themselves into a greater narrative that would span across the entire game world, coiling around the player as a deeply moving and engrossing saga that would transcend the heights of storytelling, up there was the greats of the filmmaking and literary worlds. And there would be sequel after sequel and downloadable content pack after downloadable content pack that would keep players coming back for more and more! The only issue was that the game never actually existed.
Truthfully The Game 2030 was actually a front for lobbying, money laundering, and pushing draconian laws that served to take away the rights of civilians. One minute The Game 2030 was seen as groundbreaking and the answer to the competency and reading crisis… only for frothing-at-the-mouth politicians to come in all guns blazing screaming that it would endanger children, so it clearly needed to have some form of ID verification to make sure children were not playing it – which would further lead to ID checks for all aspects of life. People would oppose these laws, only for their governments to pass even stricter identification laws in return. A supposed leak of the game’s assets would occur, causing governments to change how copyright and trademark law worked, leading to restrictions on free speech and expression. “Super fans” would arise and go around vandalizing private property, leading to mass surveillance laws being forced through to “keep an eye on these troublemakers.” And any backlash to The Game 2030 would be used as propaganda by politicians and the rich elite to brand their own people as “dissidents,” “domestic terrorists,” and “malcontents.”
Amidst all of the chaos the truth would eventually come out that The Game 2030 was never real to begin with. A hacking group calling themselves “The Helkern Avengers” would hack their way into the servers of the developer and publisher for The Game 2030 using the most sophisticated botnet-ransomware hybrid known as “Helkern Maximus Thrax [dot] Doom” and discovered only asset flips, vague placeholders, and stolen assets from Grave Requiem Overkill of all things – evidently The Extinction Order had been trying to perform research into The Requiem Cosmos, but had failed to yield any results. Similar to the actions of Neue Weltordnung of Earth-0X, The Extinction Order attempted to declare that the world was officially in the midst of World War III upon being exposed. Thankfully the majority of the world’s nations openly refused this declaration, and anyone who did not had openly ignored The Extinction Order. That did not stop The Extinction Order from trying to cause trouble, however. Given that The Game 2030 was devised by Rambert rooted in his extreme disdain for the younger generations, they were not going to just give up after being exposed (even they were losing horrifically by that point).
The armies of Heaven and Inferno were more than equipped to handle The Extinction Order following the trouble The Lich of Old had caused, and dispatched the foul elites with utmost ease. Chaos and mayhem spreading across the world was unavoidable, however. The internet itself was nearly shut down in its totality, and by the time The Extinction Order was sent on the run, it had become a shadow of its former self, being regulated to oblivion and back with ID checks and data leaks everywhere. With society in a rough spot, two individuals fled out into the wilderness, this being the William Ford and Samantha Devilfay of Universe-17. Will and Sam had planned to leave the world of technology behind so they could reconnect with nature and magic, but for a time Will would take the form of an animal, as in this universe he was a frog spirit – his true form resembling a poison dart frog of sorts with a black body, white stripes down his back, and a tan underbelly. This whole escape to nature by the couple was in part due to Will’s father betraying him by joining an activist group funded by The Extinction Order and hunting him down. It should be noted that Will-17’s “Earth parents” are radically different from other universes, being that he joined a unique couple rather than being born to them given that he was in his late 200s at the time (which is incredibly young in animal spirit terms).
Hiding out as a frog on Sam’s lush, beautiful, and wooded land deep out in the mountain forests of the Appalachian mountains, the couple would be forgotten by their enemies and live peacefully together… until Will’s “father” resumed the hunt for him. Will was minding his own business one day by his usual stream when a group of militants came looking for him to capture him. He fled, hopping as fast as he could and eventually entered a strange portal that took him to a distorted realm that he could not comprehend at the time – and unfortunately he had been followed. Elsewhere, a man from Universe-0Z had stumbled into the same realm, and his name was Grimwald Craddock. Infamous for feuding with his brother, Weaver (ULTRAMagic Blacksmith), Grimwald in recent times had his inflated ego fade away, and he realized how awful he had been to his siblings. Having taken interest in exploring the Cosmos to better himself, he had discovered Overflow Realms and wanted to try adventuring through them. He had cast his magic a little too far, however, and ended up in a place he knew he should not have been, but then discovered a frog spirit on the run.
Grimwald was always a sucker for frogs and toads, thinking they were some of the cutest animals around, and came to the defense of the poor frog, fending off his attackers. The militants escaped back to Earth-17, and were promptly driven away by Sam, who would call on her contacts in The Liger Brigade to deal with the rest of the issue. Grimwald recognized the frog spirit, but was confused as to why his name was “Will” and not “Weaver.” Regardless, Grimwald went back with Will to Sam’s house and learned about them and Earth-17. Given that his older brother was out saving the day with The ULTRAMagic Guild, Grimwald wanted to help out in any way that he could, as he owed it to his family. Will had some ideas, as his senses had been heightened by the realm they had stumbled into, and sensed a great presence in that realm. Will and Grimwald would embark back into that realm to find out who or what that mighty presence was.
The Element God
What Will and Grimwald had stumbled into was the wondrous realm of The Element God, an Ultra Overflow Realm at 1 sestrigintillion light-years away from Earth. The Element God is an incredibly obscure god existing in the 12th dimension, although he has joked that he is 12.602214076th dimensional. He is God’s chief scientist, testing the bounds and limits of the Cosmos and reality for the Heavenly Spheres. Furthermore, he is noteworthy for helping The Star Eater make his way back to The Void Era from The Lost Era by firing particles at The Star Eater when he prepared to cross over. The Element God is also friends with The Acid God (being a contributing factor to why The Acid God left The Eternal Order) and the rival of Akktak-Xaktalos as a scientist, and has further assisted AIN-NULL with his research projects over the eons. Some of the greatest higher dimensional discoveries have been spearheaded by The Element God, and his research has been invaluable to The Heavenly Spheres.
The Element God has had the unfortunate privilege of going toe to toe with The Behemoth God in multiple eras. The first time was during the Epoch where The Behemoth God tried to steal his research in the name of The Lost Darkness God, but was swiftly defeated with ease. The second time was during the second phase of the Cosmos (“modernity”), but he was defeated once again, and even easier this time given that it was Karnage Dethgrave going after The Element God. And the covetous nature of The Element’s God research is certainly worthy of pursuing given that his realm allows for the most exotic matter and elements to exist. Hyper Overflow Realms and beyond create the conditions necessary for “extreme elements,” especially in the Ultra Overflow Realm region where physics and their consequences fail to function correctly. The Strong Nuclear Force and Repulsive Electromagnetic Force fail in all conceivable ways, allowing atoms to accumulate an ungodly amount of protons and neutrons. Elements 200, 333, 666, 956, and 1000 exist with ease in such a chaotic realm. Element 1000 is notable as that is The Element God himself.
Element 1000 in and of itself is a strange element, as its properties cannot be perceived by lower dimensionals, only felt and interacted with, but even then its qualities can only be abstracted. This changes when The Element God is perceived by those it deems worthy, voidcallers, or the voidcaller of The Element God. Element 1000 seems to be a strange metal in energy form that conducts the light of God himself into powerful constructs and concepts that help stabilize the entire Cosmos – with the clever having realized that this is just an abstraction of what The Element God does on a regular basis. The Element God has a playful sense of humor, pulling pranks and making jokes to show off his intellect or to yank people’s chains – like a scientist who is a bit bored and is trying to keep himself from going stir crazy amidst all of his experiments. Those who meet The Element God describe him as an intellectual and lovable wise-guy who they could easily see spending endless hours researching and making breathtaking discoveries with – the kind of guy who seems unassuming at first, but would quickly become the backbone of the entire project who you could go have a drink with later after the lab was shut down for the day.
The first one to discover The Element God (outside of the entities who already knew about him from the start) was surprisingly Akktak-Xaktalos, during The Dead Era. The discovery of The Element God helped convince Akktak that The Void Era of reality was on its way. It is unclear if there is any element beyond 1000 protons, as The Element God seems to be one of a kind, which also classifies him as a Bizarre God, despite being a proper hermetic god. While The Element God can easily exist outside of his realm, he prefers his Ultra Overflow Realm as it is where he is the most comfortable. And despite the unfathomable distance of his realm, influencing the Cosmos is incredibly easy for him.
At some point in the past, a strange universe known as Universe-VCXL5423194 had been pumping their entropy into other universes, one of them notably being Universe-23 – the entities in question were unconventional life forms based on “aeronautical life modes,” of which no one is sure what that was supposed to mean given that the “life modes” resembled deep sea life forms. Offloading entropy into any conceivable space unregulated is highly illegal, and is one of the few crimes that will provoke The Multiverse Patrol into retaliatory law enforcement measures. The only issue was that the Life Modes had managed to avoid detection by The MVP, with the phenomenon of irregular entropy levels being attributed to Audoin Dethbrand and Karnage Dethgrave. The MVP, Reality Walkers, and Dark Divers Guild were stumped for the longest time, leading to The Element God to finally intervene.
The Element God had found out that the Life Modes had rendered themselves as “animal-like organisms” through billions of years of evolution to avoid responsibility and accountability. This would have been impossible to discern normally, but the higher dimensional senses of The Element God gave him unparalleled knowledge, and the self-entitlement of the Life Modes sent him into a frenzied rage as his intelligence had been insulted to no end. The Element God reached out and grasped Universe-VCXL5423194 with both hands and lit up like an overcharged plasma globe. While this caused the Life Modes to rapidly evolve their lost sapience, it also led to them going and draining entropy from other universes so they could exploit it to keep their universe alive forever. This caught the attention of the aforementioned organizations, and The Madman of Old would go out of his way to move Universe-VCXL5423194 into the Universe Graveyard. The Life Modes were still causing trouble, causing some universes to be repaired before their time and without oversight of The Madman of Old and The Undertaker of Old, so The Element God punched Universe-VCXL5423194 in an act that has widely been described as an unstoppable force meeting an immovable object – and the he stubbed his toe in the process somehow. And then he kicked it with his other foot. And this was followed by a string of profanities once he had realized who had noticed his actions.
All of this chaos had attracted the attention of Audoin Dethbrand, but The Element God was having none of it and got into a fist fight with the mad god, and would have taken him out right then and there if The Lost Darkness God had not intervened and gotten Audoin out of there. The Element God was something beyond furious by this point and declared “I’M GOING TO GET SOMETHING OUT OF THIS, DAMN IT!!!” He took the remains of Universe-VCXL5423194 in his hand, clenched his fist shut, and electrified the universe with lightning the Cosmos could not even conceive of in their wildest imagination. The end result was the creation of Universe-602214076, a universe that would be placed in The Element God’s realm that would serve as his assistants and make his realm vastly more stable (giving it something to coalesce around). The incident with the original Life Modes is believed to be what had caused Universe-23 to be considered for the Universe Graveyard, and the fluctuating entropy levels may have also made it ideal for Raziel’s Mezsdeon contingency plans. The Element God also now has a grudge against Audoin, blaming him for his stubbed toe.
In regards to Will-17 and Grimwald (long after the Universe-VCXL5423194 incident), The Element God was surprised to see the two men in his realm, and was more than happy to accommodate him, adjusting his realm to be a bit more hospitable. The duo were looking for Rambert, and The Element God had sensed the foul despot in an Ultra Overflow Realm nearby – which was utterly incredible to the two, as such distances were incomprehensible, despite them having enthusiast-level knowledge of large numbers and the math that went into them. The Element God had been tempted to go after Rambert himself given his previous encounter with Audoin, but The Element God elected to send his voidcaller to deal with the issue. And Will and Grimwald’s willingness to go along was perfect, as he knew Rambert was a cunning and cowardly foe. Of course, Will and Grimwald were not fully prepared for the larger than life nature of The Element God’s voidcaller…
Lenn Hyacinthe Giraud
Lenn Hyacinthe Giraud was a Belgian entrepreneur from Earth-16 who had gained eldritch knowledge thanks to The Element God’s second battle with The Behemoth God somehow managing to “slap Lenn in the face.” It is possible this accident may have occurred due to the chaos Atlas had caused, but this is up for debate. And speaking of Atlas, Lenn took advantage of that chaos to become one of the wealthiest men on the planet by offering his services to those with enough money – consisting of providing knowledge and technology no one else had. He was even in a position to stop The Extinction Order itself, but Atlas’ actions caused The Extinction Order to collapse on its own, with The League and their team of Amramtrong defectors cleaning up everything afterwards. While Lenn’s eldritch knowledge was still valuable, he felt he had just missed out on the opportunity of a lifetime with Atlas’ departure. Sensing what he deemed to be a divine presence in a realm he could not even imagine, Lenn set out to find true enlightenment in the depths of the Cosmos.
Lenn was not the most upstanding individual prior to his eldritch awakening. He was originally an accountant in the upper-middle class that would not stop poor shaming the lower class. He kept going on about how they were all “lazy malcontents” who would not know an opportunity even if it “bit them in the ass.” In truth, Lenn was afraid of losing his wealth and status, and projected his exaggerated issues onto others. While this aggressive attitude helped him climb the corporate ladder, it left him feeling empty inside. The success he found from his eldritch awakening changed his perspective, however. Upon becoming fabulously wealthy, he realized how bad the lower class had it, and that society was a top-heavy house of cards ready to collapse at any minute. While his disdain went away, he still had issues regarding trust and putting faith in others. The things he learned left him paranoid and stewing in existential dread. While he is able to conduct himself in a professional manner and foster his vast wealth, he tends to retreat into a world of video games, animated movies, and television shows as a coping mechanism when no one is looking.
Lenn would eventually discover The Element God, and The Element God was surprised to say the least. How someone like Lenn had managed to find him was something else, but he was not complaining. The Element God even made Lenn his voidcaller as they were clearly meant to come together. While Lenn was not exactly the most ideal individual, The Element God figured he could fix Lenn’s attitude and turn him into a damn-fine voidcaller. And Lenn is quite the capable voidcaller, manifesting The Element God’s magic in form similar to cause & effect manipulation. Lenn has been shot in the head, only to grab the event, reverse it, and throw it right back at his attacker. His signature weapon spawned from his magic is a twin lance made of two energy cannons that can function as a gun, a thrown weapon, and melee weapon. Notably Lenn has clashed in debate and discourse with Sir Robrecht Tankred De Klerk of The MVP on the topic of regulating The ULTRAMagic Guild, and this is one of the many individuals Sir Robrecht has to keep at bay. While Sir Robrecht wants to regulate the guild out of concern, Lenn wants to regulate the guild out of fear. As to why The League as whole does not just outright ignore Lenn, his status as a voidcaller on their side and talent for finding Audoin and the lackeys of The Lost Darkness God cannot be ignored, and his insight is too valuable to disregard.
While the unlikely team would need to get used to each other, Lenn, Will, and Grimwald would make great progress in finding Rambert. They were stumped for a time until they encountered Atlas, who was also looking for Rambert. In his quest to prove himself to Raziel, he had stepped aside briefly into Universe-BZK89, where he had discovered a group of god-like, gnostic entities who had taken to embodying the fundamental concept of evil, which had been facilitated by Audoin and Rambert in a plot amongst many by The Lost Darkness God to reinforce Karnage Dethgrave upon his treachery in The Realm of Chaos being discovered by The Discordant Gods of Chaos. Atlas had stumbled upon an acolyte of the gnostic entities gaining more power than the entities themselves, but felled the opportunist with a single, thunderous clap. Atlas would then go after the fellowship of god-like entities, and would crush their leader into the ground to find the information he needed. And after defeating a heretical fire spirit, eldritch beast composed of stars, and a pair of warriors referring to themselves as gods in Universe-ER22ST, Atlas knew where he had to go to find Rambert.
The only issue facing Atlas was that he was not quite sure what the distance of Rambert’s hiding place was. Despite the banter and bickering of Lenn, Will, and Grimwald, Will was able to provide insight that helped Atlas determine that Rambert was hiding out in a Ultra Overflow Realm at 8.88 quintrigintillion light-years from Earth. The four would find and fight Rambert, and while Rambert had gained a great deal of power from The Lost Darkness God since the Audoan Wars, he was no match for Atlas and his companions working together. Rambert would flee in an incomprehensible way in time, ending up in The Great Uncity around the time of when Teunis Van Hautum joined The ULTRAMagic Guild. Atlas would get to work scouring Rambert’s base of operations for information on his plans and schemes to pass onto The League. Raziel was impressed, and sent his emanation to extend an invitation for Atlas to join his modern fellowship, who were made up of the old members from The Lost Era that had crossed over, and were working closely with The League if they had not already joined it.
Will and Grimwald would head back to Universe-17, but were always welcome in The Element God’s realm, with The Element God keeping them as contacts just in case. Atlas would stay with The Element God for the time being, which Lenn took advantage of to learn about Atlas, The Epoch, and The Lost Era. In the lattermost case, The Element God was surprisingly knowledgeable, and he figured this information seeking would help improve Lenn’s attitude. During a journey to Universe-CCXL9 (following The Grintex Incident) to observe Earth-0X following Calamity 0, Atlas and Lenn would be attacked by Heracles-16, who had finally caught up to Atlas. Heracles had resurrected Zeus and Hera, but they were mere zombies, husks of their former selves. Thankfully Vilde Herbertsson and Jethro Cottonwood were present and able to assist Atlas and Lenn. Spiritus Magni Manius would also notice this fight and head over to CCXL9 to help out, with the group defeating the undead Olympians. This would lead to Manius and Atlas becoming friends, as Atlas felt bad for Manius and all that he had gone through.
Another battle in Universe-CCXL9 would occur where Heracles would return with the power of The Vulture God (who had been defeated in The Tower of Babel), courtesy of The Lost Shadow God. This battle would attract the attention of The ULTRAMagic Guild, who would send ULTRAMagic Dreadnaught to assist Atlas and Lenn. Despite still recovering from The Tyrant War, the guild was not going to sit around while Ultinn and Audoin caused trouble. This intervention from Dreadnaught brought the guild to the forefront of Lenn’s attention, causing him to begin zeroing in on them and pointing out how reckless they were. Heracles would be driven off, and Atlas would express interest in joining The League to Dreadnaught, but this would have to wait as the titan was unsure at that point in time. Atlas and The Element God had other things to deal with at the moment, and Lenn was getting irritable over The ULTRAMagic Guild to say the least.
Leopard Panzer Abrams
During the chaos of Earth-16’s merging with the celestial and infernal, and the fallout from Zeus’ death, the ghost of World War II veteran had been disturbed. A type 3 ghost whose name had been lost to history on account of his grave and records being destroyed in the conflict, he would go on to possess an M1A2 Abrams tank and merge with it, becoming a type 4 ghost. Adopting the name of “Leopard Panzer Abrams,” he would go on to join the fight against Zeus and The Extinction Order, serving for The United States of America and The League. With an unparalleled and unprecedented range of movement thanks to his magic, being able to leap into the air and fire his cannon and guns with the precision of a man with an assault rifle, he was a force to be reckoned with. Even the rogue Olympians feared him, given how combat expertise from World War II and his newfound powers.
Like Lenn, Leopard wanted to know just what Atlas was and why he had gone on the attack. Leopard also wanted to know what Lenn knew, and would follow the man when he went after Atlas. Unfortunately, Leopard would become lost and end up in Universe-21HTP. While he needed to find Atlas and Lenn, Leopard would stumble upon a man named Akira Diggory, who needed help rescuing his uncle. Akira’s uncle had been kidnapped for a second time as of late, this time by a group of werewolf terrorists connected to both The Man Calling Himself The Black Shuck and Theophil Adenauer. During this conflict Atlas would appear in Universe-21HTP to vanquish a foul entity known as The Wirm King, an emanation of The King of Wirms who had been corrupting Universe-21HTP for some time. Leopard would be unable to get ahold of Atlas, so Akira recommended Leopard head to Viridis, as he was sure The MVP could help him find where Atlas and Lenn were.
Atlas’ intervention in Universe-21HTP caused Earth-21HTP to enter its apocalypse, as the armies of Inferno were at war with their rogue elements, and this had finally spilled over onto earth as the rouge demons were discovered to be backing the corrupting corporations that were allowing the vampire elite to call forth The Wirm King. The Man Calling Himself The Black Shuck would be resurrected through a pagan ritual to join the fight, but went after Akira’s family to settle a score at first. He would be fended off by Leopard, and the undead werewolf would change his target to the corporations, the vampires, and the catholic church (of which many churches had formed warrior societies to deal with the supernatural threats, but had become corrupt themselves). In regards to the Shuck, as much as his ancestors frowned upon him, they had to admit that it took guts for the Shuck to come back like he did. He seemed to be working his way back to the light, and the ancestors were hopeful for a redemption. Chief amongst the ones hoping for this return to the light being Vilde, who has declared he will give his descendant a new name befitting his regained honor, should he redeem himself in the eyes of his ancestors.
Leopard would make his way to Viridis, of which The MVP were more than happy to help him, given his actions on Earth-16 and Earth-21HTP. And considering that he was willing to brave Overflow Space and beyond, Leopard was deputized to go seek out Atlas and Lenn, and was in consideration for joining The MVP, should he desire to brave Hyper Overflow Realms and become a researcher of them. Leopard would eventually find the realm of The Element God and… suffice it to say he wished he had stayed a type 3 ghost, but conceded there was no going back after all he had been through. Interestingly Leopard seemed to have achieved ULTRAMagic somewhere along the line, which led to him being approached by The ULTRAMagic Guild to join them. While he is on the fence at the moment, he does seem to have become good friends with Tomek Krakowski (ULTRAMagic Baron) and Shaye Smets (ULTRAMagic Trooper). Despite his apprehension, Leopard has concluded that the least he can do is keep Lenn in line at the moment.
The Love God
A Super Overflow Realm at 4.56 duovigintillion (1069) light-years seems to be the home of The Love God, a rogue god that was unaccounted for during The Epoch-Modernity Transition phase. A close friend of The Cheerful God who was considering joining The Eternal Order, she was madly in love with The Sepulcher God and would do anything for him. Seeing The Madman’s efforts to hunt down rogue gods that were going against the will of God, she fled into Overflow Space to hide. Sadly she lost track of time and was not contacted again until the second phase of the Cosmos, and grew enraged when she found out her lover had been imprisoned. Her first attempt to break him out was through Eligio Bertoldo Moretti, when she tried to get the attention of The Eternal Order proper, but this failed. She also tried to build a machine that would free The Sepulcher God amidst all of the chaos, but this plot would be foiled by Atlas – interestingly Raziel told Atlas to keep this incident a secret from The Hydra of Old and The League of Primordials.
After searching for another solution, The Love God had found Sepulcher’s lost sword, Granxanntrantorr, in an Overflow Realm 666,666 light-years from Earth-23. With help from The Screaming Knight, Valdemaras Dykstra, Neb–The Cyber Demon, and The President God, The Love God would use Sepulcher’s mighty sword to free him from his chains. Knowing The Hydra of Old was going to retaliate, The Sepulcher God was ready to fight his way out to keep his compatriots safe. A great battle erupted between The Sepulcher God’s team and The Hydra of Old, with The Evangelist of Old and Glacier of Old getting involved. Upon The Madman and Chronomaton of Old getting involved, Volf Blitz and The Zombie God threw their hats into the ring to get their leader out of there. The fighting reached a boiling point where it was going to spill over into the Cosmos proper, but then Raziel and Atlas stepped in and halted the conflict.
Raziel had a golden opportunity on his hands to rally a truly unstoppable army to stop The Lost Darkness God and The King in Yellow, so he proposed a truce – one where The Sepulcher God would be pardoned for the actions that had him imprisoned in the first place. The caveat was that The Night Realm would become neutral territory where both The League and The Eternal Order could convene to discuss the ongoing conflict with The Lost Darkness God, and that The Sepulcher God remained in The Night Realm for the time being – that condition being demanded by The Hydra of Old. The Sepulcher God also agreed to help The League deal with The Lost Darkness God and any threats from The Lost Era with no strings attached, which put The Hydra of Old into an “offer he could not refuse” situation. The League of Primordials was on the fence leaning towards no, but The Owl God (the familiar of The Tyrant God) and The Reverse Serpent would step in to speak on Anton Bloodthresher’s behalf. Anton was in favor of the truce, so The League of Primordials conceded and agreed to the terms of Raziel and The Sepulcher God. The Love God was still in trouble regardless, but The Madman deemed her as off-limits for rogue god hunts given everything that had happened.
ULTRAMagic Alternate © 2022 William Ford II (ChaoticTempleKnight)
Suggested Reading:
Introduction
Overflow Realms are an intriguing phenomenon that occur when the limits of reality are put to the test. Under normal circumstances, an individual will only walk roughly 75,000 miles on average in their lifetime (150,000 if being incredibly generous). When a process or mistake allows one to exceed this distance on an object such as a planet, the rules of reality break down once more than a light-year in distance is reached. Strange, distorted realms begin to form, with bizarre properties, structure, and rules. Much has been discovered thanks to this phenomenon, but Overflow Realms extend way past the famous distance of 666 light-years, the location of The Night Realm. And they only become more bizarre the further out one goes, with them being even more dangerous and wondrous than what one may be typically used to. Despite being a sign of reality of breaking down, they are worth studying no matter how far they go.
How far can Overflow Realms go?
Overflow Realms can appear seemingly forever at any distance imaginable, with no upwards limit being discovered for the concept as a whole. The standard range for Overflow Realms is widely agreed to be 1 light-year to 1,000,000 light-years. In this range Overflow Realms maintain the typical traits one would expect. While things become more distorted at the upper hundred-thousand range, the familiarity is still there. Things become more distorted once one goes past 1,000,000 million light-years, crossing into “Super Overflow Realm” territory. The distances for these realms are agreed to be between 1,000,001 light-years to 1 trillion light-years. Starting at 1,000,000,000,001 light-years and going up to 9.99x1099 (9.99 duotrigintillion) light-years is agreed to be “Hyper Overflow Realm” territory.
Going beyond a googol (10100) is a tricky subject to discuss given the nature of Overflow Realms. While there is a notable difference at this scale from Hyper Overflow Realms, no upward limit has been discovered for this hypothetical range. Dubbed “Ultra Overflow Realms” for lack of a better term, these distances can go out to absurd lengths, easily going up to 1 millinillinillion and beyond. Another range from googolplex to googolplexian has been proposed, with further considerations for scales accounting for numbers such as Graham’s Number, TREE(3), and Rayo’s Number. Research into ranges and scales for higher dimensional numbers have been considered, but these numbers are incomprehensible to lower dimensionals, so the discussion usually stops at Rayo’s Number, or any other similarly large numbers developed by other universes that can actually be comprehended in the lower dimensions. Furthermore these realms are borderline impossible to reach even for higher dimensionals, even through sheer dumb luck, so they typically stay as thought experiments. This has not stopped higher dimensional thrill seekers and explorers from trying to find them, however.
What are Super and Hyper Overflow Realms?
Super and Hyper Overflow Realms typically retain the archetypes and idiosyncrasies of their normal range counterparts, but are more distorted. The distortion can be likened to Iteration Generation Loss, except Overflow Realms remain structured and are nowhere near as chaotic, comparatively speaking. The best way to describe the state of Overflow Realms in the Super and beyond range is to make use of the video game comparison of normal Overflow Realms and abstract them based on that. If a normal Overflow Realm is like a video game in real life, Super and Hyper Overflow Realms are like poorly-made video games – the platforming was not properly tested, the “maps” do not look correct, the perspective of the landscape is wrong, and the colors of the world are off. This is not to speak of moving around these realms, but rather how they appear and what their properties are.
While Super Overflow Realms can be hazardous in their own right, just like standard Overflow Realms, they remain safe to explore for the most part. Hyper Overflow Realms and beyond are where things become truly dangerous, however. Lower dimensionals are at the greatest risk, for they can easily be utterly obliterated if they wander into the wrong area or realm. Furthermore, is it easy to encounter entities and phenomena that have no precedent in The Lost Era or The Void Era. On the flip side, they can be the greatest discovery ever, containing invaluable objects and phenomena, or even shortcuts around the Cosmos. They can even be the perfect safe haven given how far out and impossible they are to reach…
Notable Overflow Realms in the “Super” and beyond range
Virus X of Raziel’s Fellowship and The Liger Brigade lives in an Hyper Overflow Realm located at 3.33 trillion light-years away from Earth. It is a surprisingly stable realm that reminds Virus X of The Lost Era, a perfect place for him and the fellowship to meet… except, that familiarity is a point of great concern for Virus X. The elephant in the room is that Overflow Realms did not exist back in The Lost Era, and it was impossible for them to exist given that The Lost Era did not have conventional time when compared to The Void Era. Virus X and Raziel fear that the realm in question may be extending into The Lost Era itself, leaving Virus X to guard it and make sure no one undesirable or unscrupulous attempts to use it to cross over into The Void Era. The fact that Overflow Realms should not exist in The Lost Era is what is fueling the suspicion surrounding the realm, as Virus X believes the breakdown of laws and forces allows part of The Lost Era to potentially connect to The Void Era.
The Zombie God claims that she had accidentally discovered an Ultra Overflow Realm at 1 decicentillion (10333) light-years out by exploiting her -0D nature, further claiming she saw something truly terrifying and beyond comprehension, but cannot articulate what it is exactly – she has only been able to abstract it to be a negative 0 followed by another negative, rendered out as “-0-.” Whatever this concept is also seems to confuse The Void Protocol, causing it to return an “undefined” error upon analysis – although this comes with the caveat that it cannot solve the issue at this point in time, meaning it could potentially solve the issue if given enough time and resources. Thankfully AIN-NULL, Akktak-Xaktalos, and The Element God are looking into the -0- issue. As an aside, AIN-NULL gets annoyed when people call him out for not helping The Miranda Group, yet researching Hyper Overflow Realms. He defends this by pointing out that The Lost Era gives him anxiety, but Hyper Overflow Realms challenge his intellect to try and figure them out.
A Super Overflow Realm at 42 tredecillion (1042) Light-years seems to be drawing the attention of The End of The World Combat Brigade (ENCOM) of Universe-XT49. Prior to the departures of Adriana, General Dryden, Mads Sagan, and Reynard, there were experiments to see if connections to God’s Cosmos were possible. ENCOM had actually known about other Cosmos for some time behind the scenes, but their top secret experiments never yielded the results they were looking for. Upon becoming director of ENCOM, and following The Audoan Wars Incident, The Onyx Maiden reopened the research into Overflow Realms, as she could sense an ENCOM exploration team sending out distress signals. Using the knowledge they had gained from traveling to other universes, The Onyx Maiden sent out a rescue party and were able to locate the lost exploration party. Notably Ferdi Fertig of The ULTRAMagic Guild (ULTRAMagic Mariner) would assist the rescue team given that his ship, The 96, was surprisingly adept at traversing Overflow Realms given how it was designed to explore The Trench Unlight with ease.
The Super Overflow Realm that ENCOM had found was named “The Serpent Realm,” as it was a tropical realm that was populated by serpents eerily similar to The Reverse Serpent – they were nowhere near as chaotic as The Reverse Serpent himself, but they immediately recognized The Undead Plague inside the ENCOM soldiers and welcomed them with open coils. While The Reverse Serpent may not have been from that realm in particular, his kin and species were. This was an utterly fascinating discovery for ENCOM, as it gave them new insight as to how The Undead Plague worked, allowing them to refine it even further than they had achieved during the events of Grave Requiem Overkill. Rumor has it amongst the higher dimensionals that a new Requiem Series game is on the way, focusing on The Onyx Maiden's tenure as Director of ENCOM, potentially even going so far as to be a game where she is the main character. ENCOM operatives have been dipping their toes into new elements, classes, and techniques based in void magic, so only time will tell if this game materializes.
Relevant individuals and incidents
Atlas
The Titans, famously depicted in Greek mythology as the predecessors to The Olympians, are vastly more ancient and complex than most tales would have one believe. Originally they came into existence during The Epoch of The Cosmos, being entities of immense power that rivaled the gods themselves. Their origin is unclear, but it is widely agreed that they arose from the primordial darkness when God created the Cosmos. It may also be possible that they may have been The Void Era equivalent of The Roaring Ones from The Lost Era. The Titans would remain silent until such a time they felt they were needed and used that time to learn all that they could. Upon the emergence of The Lost Darkness God from The Lost Era, four titans would lead an army of their kin to gain control of The Cosmos. This army was led by the siblings Prometheus, Atlas, Epimetheus, and Menoetius. The Tyrant God and The Sepulcher God were famous for challenging this army, prior to their famous conquest of Lost Carcosa.
Tyrant and Sepulcher had met their match in the titans, with one of the titans breaking away from the conflict after seeing the threat The Lost Darkness God posed to everyone. This titan was a titan/primordial halfling named Cronus, being the son of an unnamed titan and The Seamstress of Old – The Seamstress being an ally of The Knight of Old and The General of Old. Cronus would speak to the gods and primordials, warning of The Lost Darkness God. A group of primordial brothers known as the Colossal Primordials – including The Colossus of Old, The Taffy of Old, The Volcano of Old, The War Machine of Old, The Glacier of Old, and The Mountain of Old – further accompanied by The Rock God, The Landslide God, and The Narwahl God would oppose the titans with the intent of convincing the titans to join the gods and primordials in protecting the Cosmos. Cronus and The Taffy of Old would be the ones to finally convince the titans to join the gods, and the titans would receive the honor of being dubbed “The Titan of Old,” the first legion primordial. Notably this conflict would prompt Raziel to begin talks with Prometheus, and prompted the conquest of Lost Carcosa by The Tyrant God and The Sepulcher God. The Behemoth God had also been secretly trying to agitate the titans, but this act seemed to have failed.
The titans would disperse throughout the Cosmos upon reincarnating through the eras of the Cosmos. Prometheus would eventually be sent to The Lost Era by Raziel, Epimetheus would go on to study the animal-based hermetic gods, and Menoetius would go on to explore Untamed Reality. Atlas was intriguing as he would end up in Universe-16 living out aspects of the stories of Greek mythology. There is an intriguing phenomenon across the Cosmos where entities from various pantheons and religions will perform one event in their universe of residence, causing it to spread across the Cosmos, regardless if the conditions were properly present. One such event is when The Crimson God prompted the Watcher Angel Rebellions. Earth-16 has unique variations of the popular Greek myths, with the one involving Perseus and Atlas – when Perseus raised the head of Medusa to turn Atlas to stone, Medusa looked into the eyes of Atlas, seeing the history of The Epoch and the knowledge of The Lost Era, causing her fear to resurrect her right then and there so she could flee. She would fail to petrify Atlas, escape Universe-16 and end up hiding in The Magician’s Labyrinth, and become a good friend of Spiritus Magni Maxima of Universe-23.
Atlas had lost some of his memories upon taking on his second phase incarnation, but over time his memories would slowly return to him. During the early 21st century he realized the indignity he had been subjected to by the Titanomachy, and in that moment he rebelled against Zeus, refusing to hold up the sky. His legacy and honor were being squandered by civilizations that paraded his name around as a mere story when he and his kin rivaled the true gods during the Epoch. And making this indignity even worse was the fact that the Zeus of Earth-16 was a detestable tyrant. He had pledged loyalty to The Behemoth God during the 17th century in the year 1666, and ruled Earth with an iron fist, being strong enough to hold back Heaven and Inferno’s armies up until Atlas’ rebellion. Zeus’ kingdom began falling apart as Earth merged with Heaven and Inferno in the ensuing chaos, and Atlas’ defiance officially revoked his victory in The Titanomachy. Zeus unleashed his rage, but was unable to stop Atlas despite being one of the strongest versions of Zeus across the Cosmos. Atlas would climb Mount Olympus and reclaim the golden apples he had picked for Heracles, consuming them to reinvigorate his ancient power. With a mighty punch, Atlas would smite Zeus in one blow without even breaking a sweat.
This event only added to the apocalyptic chaos ravaging Earth-16, and all Olympians, good or bad, would lose their honors. Heracles was the worst affected of all, losing his status as a god forevermore. This also sent Earth-16 into further chaos, as Heracles and Hera were also corrupt – the two being the figure heads of The Extinction Order of Earth-16, with Hera further being a secret member of The Profane Alliance. With them losing their honors and Heracles losing his status as a god, The Extinction Order would go ballistic, plunging the world into war as they attacked countries and alliances indiscriminately. Cells of AMRAMTRONG that had escaped Calamity 0 of Earth-0X attempted to take advantage of the situation, but it is unclear what happened to them. Hera would attempt to seek revenge against Atlas, but he would simply brush her aside, killing her in a single blow like he had done to Zeus. Heracles would also declare that he would seek revenge, but this was never properly acknowledged by Atlas, who considered the whelp to be a mere pest that would be taken out by Heaven and Inferno. With Zeus and Hera out of the picture, Heaven and Inferno’s armies were able regain control of Earth and drove off the weakened and reviled Heracles.
The chaos of Atlas’ actions had destabilized reality for Universe-16, causing it to be more open to things such as Reality Errors and Overflow Realms. The latter was of particular interest to Atlas, as such a phenomenon did not exist during The Epoch to his knowledge. He would explore these and use them to traverse across the Cosmos, eventually staying in Universe-17 for a while. The actions of The Lich of Old in Universe-17 were of concern to him, but he did not need to intervene. Where he did have to intervene was when Rambert Roijakkers appeared and attempted to rebuild a portion of The Audoan Army with whoever he could find and members of a cell of Amramtrong that had fled to Universe-17. Despite Rambert having been defeated by Schwarzes Biest during the Audoan Wars of Earth-231218, a portion of him had managed to survive and escape. Atlas would chase off Rambert, only to find out that Rambert had escaped into a part of reality unknown to him.
In truth Atlas had drifted towards Universe-17 in his travels to find Raziel, as he wanted to know what had happened to his brother, Prometheus. Atlas driving off Rambert attracted the attention of Raziel, and the angel would send his emanation to speak with Atlas. The titan was distraught to find out what had happened to his brother, but Raziel would elaborate on some of his plans, explaining The Mezsdeon to Atlas. Given how well Prometheus had worked with Raziel and his fellowship back in The Lost Era, Raziel was more than happy to recruit Atlas. The titan would have to prove himself, however, being tasked with going after Rambert in the Hyper Overflow Realm he was hiding out in. Given that Rambert was working for The Lost Darkness God by proxy, he was willing to go looking, but Atlas would have been lying if he ever said the idea Hyper Overflow Realms did not make him nervous. After some digging for information, he found out that Rambert was hiding out what was called an “Ultra Overflow Realm,” albeit those realms had yet to be properly quantified with a unique designation given that no upper limits had been truly determined for them.
Will-17 and Grimwald Craddock
Following the expulsion of The Lich of Old and Rambert, Earth-17 still had a great deal of trouble to deal with. The cell of Amramtrong Rambert had attempted to recruit had gained a foothold in Universe-17 and had split into two factions – One would reinvigorate The Extinction Order of Earth-17 (which had been mostly wiped out during The Wars for The Heavenly Tower), and the other would renounce their name and go on to join The League, greatly strengthening them with their invaluable information. While the revived Extinction Order’s actions would be nowhere near as extreme or incendiary as the events of Calamity 0, there were certainly a few close calls here and there. Amongst their myriad of schemes to control and exterminate humanity, The Extinction Order seemed to be hyperfixated on The Game 2030, an “upcoming video game release” announced on February 4th, 2022 with a nebulous release date that kept getting pushed back and back. This “video game” would come to be widely reviled by the entire world, arguably a first of the Prometheus Universe Cluster.
The Game 2030 never existed in the first place, but was hyped up through disinformation campaigns as the end of entertainment, a game so great that there would be none after it. All other games would fail in its wake, movies would be a thing of the past, books would be burnt as they would be seen as a waste of space, and the game would usher in a new era of humanity where everyone would own nothing and be happy – playing The Game 2030 forever and ever. The hype for the game was extreme… or so The Extinction Order wanted everyone to believe. Making use of Amramtrong’s old tactics, The Extinction Order flooded the internet with fake support for the game, so much so that everyone believed there was genuinely a loyal band of mindless shills yearning for The Game 2030. The Game 2030 was the greatest thing since sliced bread – and it was to be an open world where one could explore and embark on sprawling side quests that wove themselves into a greater narrative that would span across the entire game world, coiling around the player as a deeply moving and engrossing saga that would transcend the heights of storytelling, up there was the greats of the filmmaking and literary worlds. And there would be sequel after sequel and downloadable content pack after downloadable content pack that would keep players coming back for more and more! The only issue was that the game never actually existed.
Truthfully The Game 2030 was actually a front for lobbying, money laundering, and pushing draconian laws that served to take away the rights of civilians. One minute The Game 2030 was seen as groundbreaking and the answer to the competency and reading crisis… only for frothing-at-the-mouth politicians to come in all guns blazing screaming that it would endanger children, so it clearly needed to have some form of ID verification to make sure children were not playing it – which would further lead to ID checks for all aspects of life. People would oppose these laws, only for their governments to pass even stricter identification laws in return. A supposed leak of the game’s assets would occur, causing governments to change how copyright and trademark law worked, leading to restrictions on free speech and expression. “Super fans” would arise and go around vandalizing private property, leading to mass surveillance laws being forced through to “keep an eye on these troublemakers.” And any backlash to The Game 2030 would be used as propaganda by politicians and the rich elite to brand their own people as “dissidents,” “domestic terrorists,” and “malcontents.”
Amidst all of the chaos the truth would eventually come out that The Game 2030 was never real to begin with. A hacking group calling themselves “The Helkern Avengers” would hack their way into the servers of the developer and publisher for The Game 2030 using the most sophisticated botnet-ransomware hybrid known as “Helkern Maximus Thrax [dot] Doom” and discovered only asset flips, vague placeholders, and stolen assets from Grave Requiem Overkill of all things – evidently The Extinction Order had been trying to perform research into The Requiem Cosmos, but had failed to yield any results. Similar to the actions of Neue Weltordnung of Earth-0X, The Extinction Order attempted to declare that the world was officially in the midst of World War III upon being exposed. Thankfully the majority of the world’s nations openly refused this declaration, and anyone who did not had openly ignored The Extinction Order. That did not stop The Extinction Order from trying to cause trouble, however. Given that The Game 2030 was devised by Rambert rooted in his extreme disdain for the younger generations, they were not going to just give up after being exposed (even they were losing horrifically by that point).
The armies of Heaven and Inferno were more than equipped to handle The Extinction Order following the trouble The Lich of Old had caused, and dispatched the foul elites with utmost ease. Chaos and mayhem spreading across the world was unavoidable, however. The internet itself was nearly shut down in its totality, and by the time The Extinction Order was sent on the run, it had become a shadow of its former self, being regulated to oblivion and back with ID checks and data leaks everywhere. With society in a rough spot, two individuals fled out into the wilderness, this being the William Ford and Samantha Devilfay of Universe-17. Will and Sam had planned to leave the world of technology behind so they could reconnect with nature and magic, but for a time Will would take the form of an animal, as in this universe he was a frog spirit – his true form resembling a poison dart frog of sorts with a black body, white stripes down his back, and a tan underbelly. This whole escape to nature by the couple was in part due to Will’s father betraying him by joining an activist group funded by The Extinction Order and hunting him down. It should be noted that Will-17’s “Earth parents” are radically different from other universes, being that he joined a unique couple rather than being born to them given that he was in his late 200s at the time (which is incredibly young in animal spirit terms).
Hiding out as a frog on Sam’s lush, beautiful, and wooded land deep out in the mountain forests of the Appalachian mountains, the couple would be forgotten by their enemies and live peacefully together… until Will’s “father” resumed the hunt for him. Will was minding his own business one day by his usual stream when a group of militants came looking for him to capture him. He fled, hopping as fast as he could and eventually entered a strange portal that took him to a distorted realm that he could not comprehend at the time – and unfortunately he had been followed. Elsewhere, a man from Universe-0Z had stumbled into the same realm, and his name was Grimwald Craddock. Infamous for feuding with his brother, Weaver (ULTRAMagic Blacksmith), Grimwald in recent times had his inflated ego fade away, and he realized how awful he had been to his siblings. Having taken interest in exploring the Cosmos to better himself, he had discovered Overflow Realms and wanted to try adventuring through them. He had cast his magic a little too far, however, and ended up in a place he knew he should not have been, but then discovered a frog spirit on the run.
Grimwald was always a sucker for frogs and toads, thinking they were some of the cutest animals around, and came to the defense of the poor frog, fending off his attackers. The militants escaped back to Earth-17, and were promptly driven away by Sam, who would call on her contacts in The Liger Brigade to deal with the rest of the issue. Grimwald recognized the frog spirit, but was confused as to why his name was “Will” and not “Weaver.” Regardless, Grimwald went back with Will to Sam’s house and learned about them and Earth-17. Given that his older brother was out saving the day with The ULTRAMagic Guild, Grimwald wanted to help out in any way that he could, as he owed it to his family. Will had some ideas, as his senses had been heightened by the realm they had stumbled into, and sensed a great presence in that realm. Will and Grimwald would embark back into that realm to find out who or what that mighty presence was.
The Element God
What Will and Grimwald had stumbled into was the wondrous realm of The Element God, an Ultra Overflow Realm at 1 sestrigintillion light-years away from Earth. The Element God is an incredibly obscure god existing in the 12th dimension, although he has joked that he is 12.602214076th dimensional. He is God’s chief scientist, testing the bounds and limits of the Cosmos and reality for the Heavenly Spheres. Furthermore, he is noteworthy for helping The Star Eater make his way back to The Void Era from The Lost Era by firing particles at The Star Eater when he prepared to cross over. The Element God is also friends with The Acid God (being a contributing factor to why The Acid God left The Eternal Order) and the rival of Akktak-Xaktalos as a scientist, and has further assisted AIN-NULL with his research projects over the eons. Some of the greatest higher dimensional discoveries have been spearheaded by The Element God, and his research has been invaluable to The Heavenly Spheres.
The Element God has had the unfortunate privilege of going toe to toe with The Behemoth God in multiple eras. The first time was during the Epoch where The Behemoth God tried to steal his research in the name of The Lost Darkness God, but was swiftly defeated with ease. The second time was during the second phase of the Cosmos (“modernity”), but he was defeated once again, and even easier this time given that it was Karnage Dethgrave going after The Element God. And the covetous nature of The Element’s God research is certainly worthy of pursuing given that his realm allows for the most exotic matter and elements to exist. Hyper Overflow Realms and beyond create the conditions necessary for “extreme elements,” especially in the Ultra Overflow Realm region where physics and their consequences fail to function correctly. The Strong Nuclear Force and Repulsive Electromagnetic Force fail in all conceivable ways, allowing atoms to accumulate an ungodly amount of protons and neutrons. Elements 200, 333, 666, 956, and 1000 exist with ease in such a chaotic realm. Element 1000 is notable as that is The Element God himself.
Element 1000 in and of itself is a strange element, as its properties cannot be perceived by lower dimensionals, only felt and interacted with, but even then its qualities can only be abstracted. This changes when The Element God is perceived by those it deems worthy, voidcallers, or the voidcaller of The Element God. Element 1000 seems to be a strange metal in energy form that conducts the light of God himself into powerful constructs and concepts that help stabilize the entire Cosmos – with the clever having realized that this is just an abstraction of what The Element God does on a regular basis. The Element God has a playful sense of humor, pulling pranks and making jokes to show off his intellect or to yank people’s chains – like a scientist who is a bit bored and is trying to keep himself from going stir crazy amidst all of his experiments. Those who meet The Element God describe him as an intellectual and lovable wise-guy who they could easily see spending endless hours researching and making breathtaking discoveries with – the kind of guy who seems unassuming at first, but would quickly become the backbone of the entire project who you could go have a drink with later after the lab was shut down for the day.
The first one to discover The Element God (outside of the entities who already knew about him from the start) was surprisingly Akktak-Xaktalos, during The Dead Era. The discovery of The Element God helped convince Akktak that The Void Era of reality was on its way. It is unclear if there is any element beyond 1000 protons, as The Element God seems to be one of a kind, which also classifies him as a Bizarre God, despite being a proper hermetic god. While The Element God can easily exist outside of his realm, he prefers his Ultra Overflow Realm as it is where he is the most comfortable. And despite the unfathomable distance of his realm, influencing the Cosmos is incredibly easy for him.
At some point in the past, a strange universe known as Universe-VCXL5423194 had been pumping their entropy into other universes, one of them notably being Universe-23 – the entities in question were unconventional life forms based on “aeronautical life modes,” of which no one is sure what that was supposed to mean given that the “life modes” resembled deep sea life forms. Offloading entropy into any conceivable space unregulated is highly illegal, and is one of the few crimes that will provoke The Multiverse Patrol into retaliatory law enforcement measures. The only issue was that the Life Modes had managed to avoid detection by The MVP, with the phenomenon of irregular entropy levels being attributed to Audoin Dethbrand and Karnage Dethgrave. The MVP, Reality Walkers, and Dark Divers Guild were stumped for the longest time, leading to The Element God to finally intervene.
The Element God had found out that the Life Modes had rendered themselves as “animal-like organisms” through billions of years of evolution to avoid responsibility and accountability. This would have been impossible to discern normally, but the higher dimensional senses of The Element God gave him unparalleled knowledge, and the self-entitlement of the Life Modes sent him into a frenzied rage as his intelligence had been insulted to no end. The Element God reached out and grasped Universe-VCXL5423194 with both hands and lit up like an overcharged plasma globe. While this caused the Life Modes to rapidly evolve their lost sapience, it also led to them going and draining entropy from other universes so they could exploit it to keep their universe alive forever. This caught the attention of the aforementioned organizations, and The Madman of Old would go out of his way to move Universe-VCXL5423194 into the Universe Graveyard. The Life Modes were still causing trouble, causing some universes to be repaired before their time and without oversight of The Madman of Old and The Undertaker of Old, so The Element God punched Universe-VCXL5423194 in an act that has widely been described as an unstoppable force meeting an immovable object – and the he stubbed his toe in the process somehow. And then he kicked it with his other foot. And this was followed by a string of profanities once he had realized who had noticed his actions.
All of this chaos had attracted the attention of Audoin Dethbrand, but The Element God was having none of it and got into a fist fight with the mad god, and would have taken him out right then and there if The Lost Darkness God had not intervened and gotten Audoin out of there. The Element God was something beyond furious by this point and declared “I’M GOING TO GET SOMETHING OUT OF THIS, DAMN IT!!!” He took the remains of Universe-VCXL5423194 in his hand, clenched his fist shut, and electrified the universe with lightning the Cosmos could not even conceive of in their wildest imagination. The end result was the creation of Universe-602214076, a universe that would be placed in The Element God’s realm that would serve as his assistants and make his realm vastly more stable (giving it something to coalesce around). The incident with the original Life Modes is believed to be what had caused Universe-23 to be considered for the Universe Graveyard, and the fluctuating entropy levels may have also made it ideal for Raziel’s Mezsdeon contingency plans. The Element God also now has a grudge against Audoin, blaming him for his stubbed toe.
In regards to Will-17 and Grimwald (long after the Universe-VCXL5423194 incident), The Element God was surprised to see the two men in his realm, and was more than happy to accommodate him, adjusting his realm to be a bit more hospitable. The duo were looking for Rambert, and The Element God had sensed the foul despot in an Ultra Overflow Realm nearby – which was utterly incredible to the two, as such distances were incomprehensible, despite them having enthusiast-level knowledge of large numbers and the math that went into them. The Element God had been tempted to go after Rambert himself given his previous encounter with Audoin, but The Element God elected to send his voidcaller to deal with the issue. And Will and Grimwald’s willingness to go along was perfect, as he knew Rambert was a cunning and cowardly foe. Of course, Will and Grimwald were not fully prepared for the larger than life nature of The Element God’s voidcaller…
Lenn Hyacinthe Giraud
Lenn Hyacinthe Giraud was a Belgian entrepreneur from Earth-16 who had gained eldritch knowledge thanks to The Element God’s second battle with The Behemoth God somehow managing to “slap Lenn in the face.” It is possible this accident may have occurred due to the chaos Atlas had caused, but this is up for debate. And speaking of Atlas, Lenn took advantage of that chaos to become one of the wealthiest men on the planet by offering his services to those with enough money – consisting of providing knowledge and technology no one else had. He was even in a position to stop The Extinction Order itself, but Atlas’ actions caused The Extinction Order to collapse on its own, with The League and their team of Amramtrong defectors cleaning up everything afterwards. While Lenn’s eldritch knowledge was still valuable, he felt he had just missed out on the opportunity of a lifetime with Atlas’ departure. Sensing what he deemed to be a divine presence in a realm he could not even imagine, Lenn set out to find true enlightenment in the depths of the Cosmos.
Lenn was not the most upstanding individual prior to his eldritch awakening. He was originally an accountant in the upper-middle class that would not stop poor shaming the lower class. He kept going on about how they were all “lazy malcontents” who would not know an opportunity even if it “bit them in the ass.” In truth, Lenn was afraid of losing his wealth and status, and projected his exaggerated issues onto others. While this aggressive attitude helped him climb the corporate ladder, it left him feeling empty inside. The success he found from his eldritch awakening changed his perspective, however. Upon becoming fabulously wealthy, he realized how bad the lower class had it, and that society was a top-heavy house of cards ready to collapse at any minute. While his disdain went away, he still had issues regarding trust and putting faith in others. The things he learned left him paranoid and stewing in existential dread. While he is able to conduct himself in a professional manner and foster his vast wealth, he tends to retreat into a world of video games, animated movies, and television shows as a coping mechanism when no one is looking.
Lenn would eventually discover The Element God, and The Element God was surprised to say the least. How someone like Lenn had managed to find him was something else, but he was not complaining. The Element God even made Lenn his voidcaller as they were clearly meant to come together. While Lenn was not exactly the most ideal individual, The Element God figured he could fix Lenn’s attitude and turn him into a damn-fine voidcaller. And Lenn is quite the capable voidcaller, manifesting The Element God’s magic in form similar to cause & effect manipulation. Lenn has been shot in the head, only to grab the event, reverse it, and throw it right back at his attacker. His signature weapon spawned from his magic is a twin lance made of two energy cannons that can function as a gun, a thrown weapon, and melee weapon. Notably Lenn has clashed in debate and discourse with Sir Robrecht Tankred De Klerk of The MVP on the topic of regulating The ULTRAMagic Guild, and this is one of the many individuals Sir Robrecht has to keep at bay. While Sir Robrecht wants to regulate the guild out of concern, Lenn wants to regulate the guild out of fear. As to why The League as whole does not just outright ignore Lenn, his status as a voidcaller on their side and talent for finding Audoin and the lackeys of The Lost Darkness God cannot be ignored, and his insight is too valuable to disregard.
While the unlikely team would need to get used to each other, Lenn, Will, and Grimwald would make great progress in finding Rambert. They were stumped for a time until they encountered Atlas, who was also looking for Rambert. In his quest to prove himself to Raziel, he had stepped aside briefly into Universe-BZK89, where he had discovered a group of god-like, gnostic entities who had taken to embodying the fundamental concept of evil, which had been facilitated by Audoin and Rambert in a plot amongst many by The Lost Darkness God to reinforce Karnage Dethgrave upon his treachery in The Realm of Chaos being discovered by The Discordant Gods of Chaos. Atlas had stumbled upon an acolyte of the gnostic entities gaining more power than the entities themselves, but felled the opportunist with a single, thunderous clap. Atlas would then go after the fellowship of god-like entities, and would crush their leader into the ground to find the information he needed. And after defeating a heretical fire spirit, eldritch beast composed of stars, and a pair of warriors referring to themselves as gods in Universe-ER22ST, Atlas knew where he had to go to find Rambert.
The only issue facing Atlas was that he was not quite sure what the distance of Rambert’s hiding place was. Despite the banter and bickering of Lenn, Will, and Grimwald, Will was able to provide insight that helped Atlas determine that Rambert was hiding out in a Ultra Overflow Realm at 8.88 quintrigintillion light-years from Earth. The four would find and fight Rambert, and while Rambert had gained a great deal of power from The Lost Darkness God since the Audoan Wars, he was no match for Atlas and his companions working together. Rambert would flee in an incomprehensible way in time, ending up in The Great Uncity around the time of when Teunis Van Hautum joined The ULTRAMagic Guild. Atlas would get to work scouring Rambert’s base of operations for information on his plans and schemes to pass onto The League. Raziel was impressed, and sent his emanation to extend an invitation for Atlas to join his modern fellowship, who were made up of the old members from The Lost Era that had crossed over, and were working closely with The League if they had not already joined it.
Will and Grimwald would head back to Universe-17, but were always welcome in The Element God’s realm, with The Element God keeping them as contacts just in case. Atlas would stay with The Element God for the time being, which Lenn took advantage of to learn about Atlas, The Epoch, and The Lost Era. In the lattermost case, The Element God was surprisingly knowledgeable, and he figured this information seeking would help improve Lenn’s attitude. During a journey to Universe-CCXL9 (following The Grintex Incident) to observe Earth-0X following Calamity 0, Atlas and Lenn would be attacked by Heracles-16, who had finally caught up to Atlas. Heracles had resurrected Zeus and Hera, but they were mere zombies, husks of their former selves. Thankfully Vilde Herbertsson and Jethro Cottonwood were present and able to assist Atlas and Lenn. Spiritus Magni Manius would also notice this fight and head over to CCXL9 to help out, with the group defeating the undead Olympians. This would lead to Manius and Atlas becoming friends, as Atlas felt bad for Manius and all that he had gone through.
Another battle in Universe-CCXL9 would occur where Heracles would return with the power of The Vulture God (who had been defeated in The Tower of Babel), courtesy of The Lost Shadow God. This battle would attract the attention of The ULTRAMagic Guild, who would send ULTRAMagic Dreadnaught to assist Atlas and Lenn. Despite still recovering from The Tyrant War, the guild was not going to sit around while Ultinn and Audoin caused trouble. This intervention from Dreadnaught brought the guild to the forefront of Lenn’s attention, causing him to begin zeroing in on them and pointing out how reckless they were. Heracles would be driven off, and Atlas would express interest in joining The League to Dreadnaught, but this would have to wait as the titan was unsure at that point in time. Atlas and The Element God had other things to deal with at the moment, and Lenn was getting irritable over The ULTRAMagic Guild to say the least.
Leopard Panzer Abrams
During the chaos of Earth-16’s merging with the celestial and infernal, and the fallout from Zeus’ death, the ghost of World War II veteran had been disturbed. A type 3 ghost whose name had been lost to history on account of his grave and records being destroyed in the conflict, he would go on to possess an M1A2 Abrams tank and merge with it, becoming a type 4 ghost. Adopting the name of “Leopard Panzer Abrams,” he would go on to join the fight against Zeus and The Extinction Order, serving for The United States of America and The League. With an unparalleled and unprecedented range of movement thanks to his magic, being able to leap into the air and fire his cannon and guns with the precision of a man with an assault rifle, he was a force to be reckoned with. Even the rogue Olympians feared him, given how combat expertise from World War II and his newfound powers.
Like Lenn, Leopard wanted to know just what Atlas was and why he had gone on the attack. Leopard also wanted to know what Lenn knew, and would follow the man when he went after Atlas. Unfortunately, Leopard would become lost and end up in Universe-21HTP. While he needed to find Atlas and Lenn, Leopard would stumble upon a man named Akira Diggory, who needed help rescuing his uncle. Akira’s uncle had been kidnapped for a second time as of late, this time by a group of werewolf terrorists connected to both The Man Calling Himself The Black Shuck and Theophil Adenauer. During this conflict Atlas would appear in Universe-21HTP to vanquish a foul entity known as The Wirm King, an emanation of The King of Wirms who had been corrupting Universe-21HTP for some time. Leopard would be unable to get ahold of Atlas, so Akira recommended Leopard head to Viridis, as he was sure The MVP could help him find where Atlas and Lenn were.
Atlas’ intervention in Universe-21HTP caused Earth-21HTP to enter its apocalypse, as the armies of Inferno were at war with their rogue elements, and this had finally spilled over onto earth as the rouge demons were discovered to be backing the corrupting corporations that were allowing the vampire elite to call forth The Wirm King. The Man Calling Himself The Black Shuck would be resurrected through a pagan ritual to join the fight, but went after Akira’s family to settle a score at first. He would be fended off by Leopard, and the undead werewolf would change his target to the corporations, the vampires, and the catholic church (of which many churches had formed warrior societies to deal with the supernatural threats, but had become corrupt themselves). In regards to the Shuck, as much as his ancestors frowned upon him, they had to admit that it took guts for the Shuck to come back like he did. He seemed to be working his way back to the light, and the ancestors were hopeful for a redemption. Chief amongst the ones hoping for this return to the light being Vilde, who has declared he will give his descendant a new name befitting his regained honor, should he redeem himself in the eyes of his ancestors.
Leopard would make his way to Viridis, of which The MVP were more than happy to help him, given his actions on Earth-16 and Earth-21HTP. And considering that he was willing to brave Overflow Space and beyond, Leopard was deputized to go seek out Atlas and Lenn, and was in consideration for joining The MVP, should he desire to brave Hyper Overflow Realms and become a researcher of them. Leopard would eventually find the realm of The Element God and… suffice it to say he wished he had stayed a type 3 ghost, but conceded there was no going back after all he had been through. Interestingly Leopard seemed to have achieved ULTRAMagic somewhere along the line, which led to him being approached by The ULTRAMagic Guild to join them. While he is on the fence at the moment, he does seem to have become good friends with Tomek Krakowski (ULTRAMagic Baron) and Shaye Smets (ULTRAMagic Trooper). Despite his apprehension, Leopard has concluded that the least he can do is keep Lenn in line at the moment.
The Love God
A Super Overflow Realm at 4.56 duovigintillion (1069) light-years seems to be the home of The Love God, a rogue god that was unaccounted for during The Epoch-Modernity Transition phase. A close friend of The Cheerful God who was considering joining The Eternal Order, she was madly in love with The Sepulcher God and would do anything for him. Seeing The Madman’s efforts to hunt down rogue gods that were going against the will of God, she fled into Overflow Space to hide. Sadly she lost track of time and was not contacted again until the second phase of the Cosmos, and grew enraged when she found out her lover had been imprisoned. Her first attempt to break him out was through Eligio Bertoldo Moretti, when she tried to get the attention of The Eternal Order proper, but this failed. She also tried to build a machine that would free The Sepulcher God amidst all of the chaos, but this plot would be foiled by Atlas – interestingly Raziel told Atlas to keep this incident a secret from The Hydra of Old and The League of Primordials.
After searching for another solution, The Love God had found Sepulcher’s lost sword, Granxanntrantorr, in an Overflow Realm 666,666 light-years from Earth-23. With help from The Screaming Knight, Valdemaras Dykstra, Neb–The Cyber Demon, and The President God, The Love God would use Sepulcher’s mighty sword to free him from his chains. Knowing The Hydra of Old was going to retaliate, The Sepulcher God was ready to fight his way out to keep his compatriots safe. A great battle erupted between The Sepulcher God’s team and The Hydra of Old, with The Evangelist of Old and Glacier of Old getting involved. Upon The Madman and Chronomaton of Old getting involved, Volf Blitz and The Zombie God threw their hats into the ring to get their leader out of there. The fighting reached a boiling point where it was going to spill over into the Cosmos proper, but then Raziel and Atlas stepped in and halted the conflict.
Raziel had a golden opportunity on his hands to rally a truly unstoppable army to stop The Lost Darkness God and The King in Yellow, so he proposed a truce – one where The Sepulcher God would be pardoned for the actions that had him imprisoned in the first place. The caveat was that The Night Realm would become neutral territory where both The League and The Eternal Order could convene to discuss the ongoing conflict with The Lost Darkness God, and that The Sepulcher God remained in The Night Realm for the time being – that condition being demanded by The Hydra of Old. The Sepulcher God also agreed to help The League deal with The Lost Darkness God and any threats from The Lost Era with no strings attached, which put The Hydra of Old into an “offer he could not refuse” situation. The League of Primordials was on the fence leaning towards no, but The Owl God (the familiar of The Tyrant God) and The Reverse Serpent would step in to speak on Anton Bloodthresher’s behalf. Anton was in favor of the truce, so The League of Primordials conceded and agreed to the terms of Raziel and The Sepulcher God. The Love God was still in trouble regardless, but The Madman deemed her as off-limits for rogue god hunts given everything that had happened.
ULTRAMagic Alternate © 2022 William Ford II (ChaoticTempleKnight)
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