ULTRAMagic Archive - Entry 5
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ULTRAMagic
We have previously established that Magic is the achievement of goals and desires through the manipulation of Reality/Prima Materia. This manipulation comes in the form of the eight types of magic (six official, two unofficial). Mages typically have the ability to learn two techniques. One is their Aptitude (their “natural talent”) and the other is their Specialty (The technique they are most likely to learn). Some mages are lucky and able to have three techniques. A rare few can have four magic techniques if they have an aberrant ability that is not their aptitude.
ULTRAMagic is the rare trait that allows a mage to have unlimited potential. This allows one to learn any magic technique they desire, even all of them if they so choose.There are two types of ULTRAMagic:
Master Post - Patreon
ULTRAMagic
We have previously established that Magic is the achievement of goals and desires through the manipulation of Reality/Prima Materia. This manipulation comes in the form of the eight types of magic (six official, two unofficial). Mages typically have the ability to learn two techniques. One is their Aptitude (their “natural talent”) and the other is their Specialty (The technique they are most likely to learn). Some mages are lucky and able to have three techniques. A rare few can have four magic techniques if they have an aberrant ability that is not their aptitude.
ULTRAMagic is the rare trait that allows a mage to have unlimited potential. This allows one to learn any magic technique they desire, even all of them if they so choose.There are two types of ULTRAMagic:
- Natural ULTRAMagic: This is an incredibly rare group of people that are born with natural unlimited potential.
- Standard ULTRAMagic: This indicates mages who have gained the ability to have unlimited potential that were not originally born with it.
Examples of mages that have natural ULTRAMagic include Hermes Trismegistus and Dragoslava Raynot. Naturally these two have been learning all the magic they can. Hermes discovered his ULTRAMagic back during his days when he was an Atlanean scholar, a bit after he had mastered Alchemy. Performing what research he could, he theorized that the trait could be attained by any mage. His favorite idea on how to do this was the exchange of Soul fragments through emotional bonds.
Standard ULTRAMagic is not as infrequent as natural ULTRAMagic, but is still pretty rare regardless. The most common way for standard ULTRAMagic to be attained is the aforementioned emotional bonds. When mages become close friends and/or family, fragments of their souls will imprint on others and vice-versa. A mage forming six strong bonds will result in ULTRAMagic (unique entities may require seven). Most that have this many bonds do not realize that they have achieved this, contributing to the trait’s rarity.
The Soul fragments seem to impart knowledge of some kind to the mage, allowing them to comprehend more than just their aptitude and specialty. Hermes has speculated that the fragments provoke a curiosity in the Soul, prompting the mage to want to learn more. He has also speculated that standard ULTRAMagic could be achieved if the mage in question studied hard enough. This would require a great amount of fortitude and endurance, however. As to why six to seven fragments are required is unclear. The spiritual essence of a mage with ULTRAMagic can manifest in the colors of the rainbow, so it may be a natural aspect of the Soul.
Speaking of Soul fragments, they are a very unique aspect of the Soul. A Soul is a special entity that allows humans to properly animate. It is an emanation of God, being made of the breath of life like everything else in the Cosmos. Despite the Soul having strange biology beyond the scope of lower dimensional life, it still has its own natural processes. It grows, can become injured, heal, and develop. Fragments tend to break off when the soul becomes excited and/or experiences high levels of activity. Once broken off, fragments cannot do much on their own and tend to just float around. They seek to return to the soul they came from, but they cannot tell what Soul that was. They either end up amalgamated in a newborn human or bonding to another Soul. The latter is where their potential shines
Getting back to ULTRAMagic, it is not the end-all be-all to magic. A Necromancer cannot just create a Philosopher’s Stone and an Alchemist cannot just summon a high ranking demon. The mage still has to learn and study the magic they want to perform. On the brightside, the mage does gain enhanced physical traits. Their strength, agility, endurance, and ability to recover will be enhanced from where they were at prior. Despite this, they are nowhere near invincible.
ULTRAMagic tends to strain both body and mind. Magic requires energy and since the brain has to fire on all cylinders perform the actions the mage does. Many mages report feeling very hungry after intense sessions of magic usage. ULTRAMagic can exacerbate this if not handled correctly. The new found magic potential can stress out the mind with all the brain activity required. Feelings of anxiety and inferiority can also pop up if the mage has emotional issues. It is very easy for the undisciplined to go mad or have severe mental breakdowns, which can lead to creation of ANTIMagic mages.
Fortunately there is a guild of mages and warriors that deal with ULTRAMagic called “The ULTRAMagic Guild.” What exactly is the guild?
The rarity of ULTRAMagic can be observed in the ULTRAMagic guild. As stated above, they are a collection of mages and warriors who have the ULTRAMagic trait. It exists in the Unlight and features entities from all sorts of timelines, universes, realms, and dimensions. The guild was founded by multiple people. These people are ULTRAMagic Ultimatum, the ULTRAMagic Entity, Tiberius Skull, Deimos Pryce, Ermenrich Denzell, Alexia Lavoie, and Blood-Wraith Raynot. Ultimatum in particular was a 7th dimensional archangel from Universe-X090X (although he seems to have origins in another universe). He saw the Unlight as a realm that needed to be watched over given the emerging threat of The Eternal Order and then danger posed by rogue gods such as The Sepulcher God, The Crimson God, and The Running God.
Ultimatum also met the ULTRAMagic Entity, a bizarre individual who was the embodiment of the eponymous ULTRAMagic. The entity gave Ultimatum the idea to form a guild of those who possessed the ULTRAMagic trait. And it was a good thing too as Ultimatum quickly discovered the ULTRAMagic rabbit hole, learning that practically anything could have the trait. It was going to be quite the task, but it seemed doable for a seventh dimensional angel and an omni-dimensional entity.
The guild focuses on keeping an eye on the Unlight and training up and coming mages. If an issue pops up, the guild will address it. If they cannot handle it, they can call on the Arbiters of Droom, The Discordant Gods of Chaos, the Reality Walkers, the Multiverse Patrol, and even the Time Watchers for help if they have to. In regards to training, the guild welcomes all mages, ULTRAMagic or not. Any mage can achieve ULTRAMagic if they set their mind to it. Obviously ULTRAMagic mages are still of high priority to the guild.
The guild has rarely had to escalate issues, but they definitely have had some close calls in the past. Regardless, they have a high success rate with their past missions and campaigns. Threats from within the Unlight towards the guild are unlikely. Any tribes, armies, or nations of the Unlight know not to trifle with the guild. Attacking them is a death wish as the guild will quickly unite against the threat. Plus the guild is there to protect, not conquer. Many residents of the Unlight openly welcome the guild, greatly appreciating their diligence and protectiveness.
Next: The Unlight
ULTRAMagic Alternate Copyright 2022 William Ford II (ChaoticTempleKnight)
Standard ULTRAMagic is not as infrequent as natural ULTRAMagic, but is still pretty rare regardless. The most common way for standard ULTRAMagic to be attained is the aforementioned emotional bonds. When mages become close friends and/or family, fragments of their souls will imprint on others and vice-versa. A mage forming six strong bonds will result in ULTRAMagic (unique entities may require seven). Most that have this many bonds do not realize that they have achieved this, contributing to the trait’s rarity.
The Soul fragments seem to impart knowledge of some kind to the mage, allowing them to comprehend more than just their aptitude and specialty. Hermes has speculated that the fragments provoke a curiosity in the Soul, prompting the mage to want to learn more. He has also speculated that standard ULTRAMagic could be achieved if the mage in question studied hard enough. This would require a great amount of fortitude and endurance, however. As to why six to seven fragments are required is unclear. The spiritual essence of a mage with ULTRAMagic can manifest in the colors of the rainbow, so it may be a natural aspect of the Soul.
Speaking of Soul fragments, they are a very unique aspect of the Soul. A Soul is a special entity that allows humans to properly animate. It is an emanation of God, being made of the breath of life like everything else in the Cosmos. Despite the Soul having strange biology beyond the scope of lower dimensional life, it still has its own natural processes. It grows, can become injured, heal, and develop. Fragments tend to break off when the soul becomes excited and/or experiences high levels of activity. Once broken off, fragments cannot do much on their own and tend to just float around. They seek to return to the soul they came from, but they cannot tell what Soul that was. They either end up amalgamated in a newborn human or bonding to another Soul. The latter is where their potential shines
Getting back to ULTRAMagic, it is not the end-all be-all to magic. A Necromancer cannot just create a Philosopher’s Stone and an Alchemist cannot just summon a high ranking demon. The mage still has to learn and study the magic they want to perform. On the brightside, the mage does gain enhanced physical traits. Their strength, agility, endurance, and ability to recover will be enhanced from where they were at prior. Despite this, they are nowhere near invincible.
ULTRAMagic tends to strain both body and mind. Magic requires energy and since the brain has to fire on all cylinders perform the actions the mage does. Many mages report feeling very hungry after intense sessions of magic usage. ULTRAMagic can exacerbate this if not handled correctly. The new found magic potential can stress out the mind with all the brain activity required. Feelings of anxiety and inferiority can also pop up if the mage has emotional issues. It is very easy for the undisciplined to go mad or have severe mental breakdowns, which can lead to creation of ANTIMagic mages.
Fortunately there is a guild of mages and warriors that deal with ULTRAMagic called “The ULTRAMagic Guild.” What exactly is the guild?
The rarity of ULTRAMagic can be observed in the ULTRAMagic guild. As stated above, they are a collection of mages and warriors who have the ULTRAMagic trait. It exists in the Unlight and features entities from all sorts of timelines, universes, realms, and dimensions. The guild was founded by multiple people. These people are ULTRAMagic Ultimatum, the ULTRAMagic Entity, Tiberius Skull, Deimos Pryce, Ermenrich Denzell, Alexia Lavoie, and Blood-Wraith Raynot. Ultimatum in particular was a 7th dimensional archangel from Universe-X090X (although he seems to have origins in another universe). He saw the Unlight as a realm that needed to be watched over given the emerging threat of The Eternal Order and then danger posed by rogue gods such as The Sepulcher God, The Crimson God, and The Running God.
Ultimatum also met the ULTRAMagic Entity, a bizarre individual who was the embodiment of the eponymous ULTRAMagic. The entity gave Ultimatum the idea to form a guild of those who possessed the ULTRAMagic trait. And it was a good thing too as Ultimatum quickly discovered the ULTRAMagic rabbit hole, learning that practically anything could have the trait. It was going to be quite the task, but it seemed doable for a seventh dimensional angel and an omni-dimensional entity.
The guild focuses on keeping an eye on the Unlight and training up and coming mages. If an issue pops up, the guild will address it. If they cannot handle it, they can call on the Arbiters of Droom, The Discordant Gods of Chaos, the Reality Walkers, the Multiverse Patrol, and even the Time Watchers for help if they have to. In regards to training, the guild welcomes all mages, ULTRAMagic or not. Any mage can achieve ULTRAMagic if they set their mind to it. Obviously ULTRAMagic mages are still of high priority to the guild.
The guild has rarely had to escalate issues, but they definitely have had some close calls in the past. Regardless, they have a high success rate with their past missions and campaigns. Threats from within the Unlight towards the guild are unlikely. Any tribes, armies, or nations of the Unlight know not to trifle with the guild. Attacking them is a death wish as the guild will quickly unite against the threat. Plus the guild is there to protect, not conquer. Many residents of the Unlight openly welcome the guild, greatly appreciating their diligence and protectiveness.
Next: The Unlight
ULTRAMagic Alternate Copyright 2022 William Ford II (ChaoticTempleKnight)
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