ULTRAMagic Archive - Entry 17
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The Gods - The Old Gods
Gods are a class of highly advanced entities that usually exist outside of the Cosmos. Not to be confused with the deities of Earth religions (barring some unique exceptions), these entities are mostly unknowable and rarely interfere with the Cosmos. The only way they become known is when they make themselves known to Man. They are mighty, beyond comprehension, and seemingly unstoppable. While many are benevolent, some are malevolent and actively tamper with the Cosmos. Learning about these entities is the best and only practical way to deal with them.
The types of Gods
There are 6 types that are recognized as “Primary Gods,” but these are just the ones that Man knows about. They are as follows:
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The Gods - The Old Gods
Gods are a class of highly advanced entities that usually exist outside of the Cosmos. Not to be confused with the deities of Earth religions (barring some unique exceptions), these entities are mostly unknowable and rarely interfere with the Cosmos. The only way they become known is when they make themselves known to Man. They are mighty, beyond comprehension, and seemingly unstoppable. While many are benevolent, some are malevolent and actively tamper with the Cosmos. Learning about these entities is the best and only practical way to deal with them.
The types of Gods
There are 6 types that are recognized as “Primary Gods,” but these are just the ones that Man knows about. They are as follows:
- Old Gods
- Pure Gods
- Rogue Gods
- Primordials
- Demigods
- Astral Entities
Noteworthy individuals: The Deep God, Father Time, Threrth, Death, Mar-Gargn
Pure Gods: These are entities who have advanced enough to rejoin God in The Source. On occasion some will descend into the Cosmos to assist Man, be it because of boredom or compassion. Pure Gods will always be benevolent.
Noteworthy individuals: The God of The Abyss, The God of Logic, The God of Pain, The God of Man
Rogue Gods: These are Pure Gods who have defied the will of God in one way or another. Some may also be interlopers who have come to rival that of the pure gods. Their motives are their own, and it will always be unclear what they are up to. They can be benevolent or malevolent.
Pure Gods: These are entities who have advanced enough to rejoin God in The Source. On occasion some will descend into the Cosmos to assist Man, be it because of boredom or compassion. Pure Gods will always be benevolent.
Noteworthy individuals: The God of The Abyss, The God of Logic, The God of Pain, The God of Man
Rogue Gods: These are Pure Gods who have defied the will of God in one way or another. Some may also be interlopers who have come to rival that of the pure gods. Their motives are their own, and it will always be unclear what they are up to. They can be benevolent or malevolent.
Noteworthy individuals: The Sludge God, The Crimson God, The Sepulcher God, The Running God, The Rampaging God, The Roaring God, The Tyrant God, The Dying God, The Machine God, The Decaying God
Demigods: These are entities on their way to ascending into The Source. This phase is considered the pinnacle of their spiritual evolution. While they can be benevolent or malevolent, it is ideal for them to be in the good graces of God and enlightenment so they can ascend.
Noteworthy individuals: The Screaming God, The Night God, The Grave God
Primordials: These are proto gods, created by God to test the Cosmos when it was first created. They are not considered true gods despite being classified as such. Many are not even Demigods, in addition to being nowhere near as powerful. Still, they served an important role in the development of the Cosmos and God loves just as dearly as the others.
Noteworthy individuals: Leif (The Dragon of Old), Maximus (The War Machine of Old), The Beast of Old, The Fear of Old, The Hunger of Old, Sir Odo (One of The Dream of Old), The Colossus of Old, The Taffy of Old, Proteus (The Ocean of Old), The Forest of Old
Astral Entities: These are entities on a similar level to the Old Gods, but are neutral in their affinity. They are neither light nor darkness. They can be found pondering the Void or acting as stewards for the Old Gods and Pure Gods. While some can be benevolent or malevolent, the vast majority are indifferent or neutral.
Noteworthy individuals: The Great Unspeaker
New Gods?
New Gods are the reason why the Old Gods have become a point of conversation in recent times. These individuals, these new gods, are a blasphemous group of entities that lack the power of a true God. Despite this, they have the power to influence and change the realm of Man. New Gods are frowned upon by Pure Gods and some Rogue Gods, but are viewed favorably by Old Gods. God himself is not in favor of New Gods, but does not consider them inherently irreverent.
The best example of a New God is Milan Proch of Universe-23. The Old God, Threrth, saw potential in a boy of the Proch family, but realized his upbringing would ruin him. Seeing an opportunity to procure an acolyte and remove the Vozenilek family and Proch’s from Earth, Threrth struck a deal with Anne Vozenilek. He would help the family escape the political persecution they were facing in return for her son’s ego. Naturally Anne accepted out of selfishness, just as Threrth planned.
Milan Proch
After securing the newly created Milan Proch, Threrth went about creating a place called Ertheval. This city-state (that does and does not exist) serves as Threrth’s domain on Earth. It is here where he guides his followers and acolytes towards enlightenment. The best way to know if one is in Ertheval is to look to the sky. A smiling moon, Threrth’s avatar, will take the place of the normal moon. It should also be noted that this city-state causes anomalies for the area in which it manifests due to Threrth’s influence.
Through Threrth’s teachings, Milan was able to become a 4th dimensional mage, adept in soul magic, alchemy, and necromancy. Milan’s original form came to embody his shadow due to Anne filling the former’s head with promises of power and might. Toxic ideas and ideologies corrupted him, but Milan did not face this turmoil. The mage was given access to the works of Hermes Trismegistus, Carl Jung, Paracelsus, Lao Tzu, and S.L. MacGregor Mathers (to name a few). This allowed him to truly expand his knowledge and seek enlightenment. Despite the ecstasies granted by Threrth, Milan still feared his shadow, worrying about the man he could become if he ever lost his way.
Demigods: These are entities on their way to ascending into The Source. This phase is considered the pinnacle of their spiritual evolution. While they can be benevolent or malevolent, it is ideal for them to be in the good graces of God and enlightenment so they can ascend.
Noteworthy individuals: The Screaming God, The Night God, The Grave God
Primordials: These are proto gods, created by God to test the Cosmos when it was first created. They are not considered true gods despite being classified as such. Many are not even Demigods, in addition to being nowhere near as powerful. Still, they served an important role in the development of the Cosmos and God loves just as dearly as the others.
Noteworthy individuals: Leif (The Dragon of Old), Maximus (The War Machine of Old), The Beast of Old, The Fear of Old, The Hunger of Old, Sir Odo (One of The Dream of Old), The Colossus of Old, The Taffy of Old, Proteus (The Ocean of Old), The Forest of Old
Astral Entities: These are entities on a similar level to the Old Gods, but are neutral in their affinity. They are neither light nor darkness. They can be found pondering the Void or acting as stewards for the Old Gods and Pure Gods. While some can be benevolent or malevolent, the vast majority are indifferent or neutral.
Noteworthy individuals: The Great Unspeaker
New Gods?
New Gods are the reason why the Old Gods have become a point of conversation in recent times. These individuals, these new gods, are a blasphemous group of entities that lack the power of a true God. Despite this, they have the power to influence and change the realm of Man. New Gods are frowned upon by Pure Gods and some Rogue Gods, but are viewed favorably by Old Gods. God himself is not in favor of New Gods, but does not consider them inherently irreverent.
The best example of a New God is Milan Proch of Universe-23. The Old God, Threrth, saw potential in a boy of the Proch family, but realized his upbringing would ruin him. Seeing an opportunity to procure an acolyte and remove the Vozenilek family and Proch’s from Earth, Threrth struck a deal with Anne Vozenilek. He would help the family escape the political persecution they were facing in return for her son’s ego. Naturally Anne accepted out of selfishness, just as Threrth planned.
Milan Proch
After securing the newly created Milan Proch, Threrth went about creating a place called Ertheval. This city-state (that does and does not exist) serves as Threrth’s domain on Earth. It is here where he guides his followers and acolytes towards enlightenment. The best way to know if one is in Ertheval is to look to the sky. A smiling moon, Threrth’s avatar, will take the place of the normal moon. It should also be noted that this city-state causes anomalies for the area in which it manifests due to Threrth’s influence.
Through Threrth’s teachings, Milan was able to become a 4th dimensional mage, adept in soul magic, alchemy, and necromancy. Milan’s original form came to embody his shadow due to Anne filling the former’s head with promises of power and might. Toxic ideas and ideologies corrupted him, but Milan did not face this turmoil. The mage was given access to the works of Hermes Trismegistus, Carl Jung, Paracelsus, Lao Tzu, and S.L. MacGregor Mathers (to name a few). This allowed him to truly expand his knowledge and seek enlightenment. Despite the ecstasies granted by Threrth, Milan still feared his shadow, worrying about the man he could become if he ever lost his way.
Who is Threrth? What are the Old Gods about?
The Old Gods have always intervened in The Cosmos, as is their right to do so. They came from the Void after all. When God was born and shined his light upon the Void, the Old Gods took immediate notice. God was doing a lot of things that were unheard of, so some Old Gods decided to help him out. The most supportive three were The Deep God, Father Time, and Death. Threrth and his kin, on the other hand, took the stance of wanting to challenge him, testing God’s grit and mettle.
Who are Threrth and his kin?
Threrth is the god of pleasure, desire, happiness, self-realization, and fire. His goal is for people to live their best lives and seed new life. He detests cheating and stagnancy. His number is 42 and his color is red.
Klernta is the god of death, rebirth, renewal, hope, and water. She is the end of things that give way to a new beginning. Klernta is also seen as the driving force behind Threrth. She detests immortality and denial. Her number is 444 and her color is gray.
Mar-Gargn is the god of war, destruction, conflict, progress, and wind. Conflict is the nature of existence and drives change. He is the rival of Threrth and detests cowardice and dishonor. Mar-Gargn’s number is 70 and his color is purple.
Zertherhar is the god of knowledge, logic, learning, resolution, and Earth. One can not live or progress without knowledge, so he seeks to teach all that he can. He detests censorship and oppression. Zertherhar’s number is 333 and his color is gold.
What is Threrth up to?
Threrth and the other Old Gods are far above the third dimension, so what Man sees are their emanations. Regardless, Man fascinates Threrth to no end. Life existing on such a rudimentary level as low as the 3rd dimension baffles him to this day. Threrth wants to see Man grow and flourish, but gets annoyed when Rogue Gods interfere. Wanting to put what he considers to be spoiled brats in their place, Threrth helps out Man wherever he can. His current opponents are The Sepulcher God and The Crimson God. These two rogues should have been vanquished a long time ago, but Threrth asked The Madman of Old to hold off so he could toy with them for a bit longer.
Also there are rumors that Threrth may be seeking to create his own Cosmos, using Ertheval as a means of testing his ideas. What this Cosmos would be like is anyone's guess, with reaching it being deemed impossible. From what the Ar’ton lords have relayed to the Ar’ton, Threrth’s Cosmos is radically different from God’s Cosmos. Not even someone like Lord Anti has been able to enter, despite being able to reduce his form down to fourth dimensional. This has terrified the Ar’ton, leaving them worried over what would happen if the two Cosmos were to ever meet.
Threrth focuses on Man. Are they special?
The Old Gods have always intervened in The Cosmos, as is their right to do so. They came from the Void after all. When God was born and shined his light upon the Void, the Old Gods took immediate notice. God was doing a lot of things that were unheard of, so some Old Gods decided to help him out. The most supportive three were The Deep God, Father Time, and Death. Threrth and his kin, on the other hand, took the stance of wanting to challenge him, testing God’s grit and mettle.
Who are Threrth and his kin?
Threrth is the god of pleasure, desire, happiness, self-realization, and fire. His goal is for people to live their best lives and seed new life. He detests cheating and stagnancy. His number is 42 and his color is red.
Klernta is the god of death, rebirth, renewal, hope, and water. She is the end of things that give way to a new beginning. Klernta is also seen as the driving force behind Threrth. She detests immortality and denial. Her number is 444 and her color is gray.
Mar-Gargn is the god of war, destruction, conflict, progress, and wind. Conflict is the nature of existence and drives change. He is the rival of Threrth and detests cowardice and dishonor. Mar-Gargn’s number is 70 and his color is purple.
Zertherhar is the god of knowledge, logic, learning, resolution, and Earth. One can not live or progress without knowledge, so he seeks to teach all that he can. He detests censorship and oppression. Zertherhar’s number is 333 and his color is gold.
What is Threrth up to?
Threrth and the other Old Gods are far above the third dimension, so what Man sees are their emanations. Regardless, Man fascinates Threrth to no end. Life existing on such a rudimentary level as low as the 3rd dimension baffles him to this day. Threrth wants to see Man grow and flourish, but gets annoyed when Rogue Gods interfere. Wanting to put what he considers to be spoiled brats in their place, Threrth helps out Man wherever he can. His current opponents are The Sepulcher God and The Crimson God. These two rogues should have been vanquished a long time ago, but Threrth asked The Madman of Old to hold off so he could toy with them for a bit longer.
Also there are rumors that Threrth may be seeking to create his own Cosmos, using Ertheval as a means of testing his ideas. What this Cosmos would be like is anyone's guess, with reaching it being deemed impossible. From what the Ar’ton lords have relayed to the Ar’ton, Threrth’s Cosmos is radically different from God’s Cosmos. Not even someone like Lord Anti has been able to enter, despite being able to reduce his form down to fourth dimensional. This has terrified the Ar’ton, leaving them worried over what would happen if the two Cosmos were to ever meet.
Threrth focuses on Man. Are they special?
Yes and No. Threrth and his kin seem to be connected to Man, but things like this happen all the time across the Cosmos and the Void. Old Gods are everywhere. Whether or not they wish to make themselves known is their choice alone. Threrth naturally chuckles whenever he sees Man declaring itself not special. It is funny because they are special to him and they do not even realize it. As for what constitutes as Man:
- Earth, Atlangea, Heaven, Inferno, Asgard, parts of Purgatory, and parts of The Realm of Chaos.
- Parts of the Unlight such as The Iron City, Shadowland, The Market District, The Great Uncity, The Unending Forest, and The Metal Empire.
- Anything that stems from Adonai’s rule.
They are aware of what he is doing, but prefer not to get involved… Well, save for one of them. Klernta has always been close to Threrth, so naturally she also has gotten involved with Man. She has her own ideas for Man and wants to keep things interesting for Threrth. Mar-Gargn and Zertherhar on the other hand are more interested in The Unlight. That is not to say they will not lend Threrth a hand every now and then, it is just that they see more potential in The Unlight than they do Earth.
What of the other 4 Old Gods?
The Deep God is the god of darkness and is the Void. He was given form when God showed his light upon the Void. Currently he focuses on helping God manage the Cosmos.
Death is the embodiment of Death and represents order. He maintains the rules and makes sure the cycle of life continues.
Father Time is Time and embodies Chaos. He is the driving force and framework for progress. Working together with Death, the two make sure the Void and Cosmos continue to exist.
God is the newest Old God. He is the light, wholeness, and enlightenment. He shines his light on the void and gives Man something to strive for. God’s arrival has made things interesting for the Old Gods. Many welcomed him with open arms. God is viewed as important and the next step for the Void’s existence.
Ertheval
Ertheval warrants discussion given that Threrth prides himself on its existence. It is a European, 1940s era city-state with touches of 21st century modernity. It can not be reached conventionally as it exists in a pocket of reality. The only way to get there is by a journey blessed by Threrth. Of course, a select few bad actors do slip in through the cracks every now and then. The Order of Threrth is always looking for these intruders to expel them.
The city-state is naturally a monarchy, with Milan as a duke amongst many. The ruling family are the Schindewolf’s, with the king being Gunnar Schindewolf. Strangely he is not a man, rather one of the Descendants. What he is doing on Earth is unclear, although it does seem to relate to Milan Proch. Gunnar has expressed a desire to return to his people, but he needs a worthy successor before he can do that.
The Liger Brigade, M.A.I.G., The Devil’s Brew Coven, The League, The Red Order, and The ULTRAMagic Guild are fully welcome in Ertheval. Those NOT welcome in Ertheval are (but not limited to) the FBI, the CIA, Interpol, The Kremlin, The Death Knell Coven, and various subversives trying to start cults within the city-state. These criminals include the magical aberration known as “Perkele,” Sebastian Rainer Friedrich III, Anne Vozenilek, The Xanthous King, Hector Fang (an ex-FBI operative who had close ties to Sebastian), Anton Bloodthresher, Gudrun Holzknect, and Laurence Duckenfield (an ex-British MP who is closely allied with Sebastian).
Disclaimer: Laurence Duckenfield and Hector Fang are not real people. Furthermore, no specific sentiment towards any government/government organizations are being expressed or not expressed with this story/lore.
Next: Devils
ULTRAMagic Alternate © 2022 William Ford II (ChaoticTempleKnight)
What of the other 4 Old Gods?
The Deep God is the god of darkness and is the Void. He was given form when God showed his light upon the Void. Currently he focuses on helping God manage the Cosmos.
Death is the embodiment of Death and represents order. He maintains the rules and makes sure the cycle of life continues.
Father Time is Time and embodies Chaos. He is the driving force and framework for progress. Working together with Death, the two make sure the Void and Cosmos continue to exist.
God is the newest Old God. He is the light, wholeness, and enlightenment. He shines his light on the void and gives Man something to strive for. God’s arrival has made things interesting for the Old Gods. Many welcomed him with open arms. God is viewed as important and the next step for the Void’s existence.
Ertheval
Ertheval warrants discussion given that Threrth prides himself on its existence. It is a European, 1940s era city-state with touches of 21st century modernity. It can not be reached conventionally as it exists in a pocket of reality. The only way to get there is by a journey blessed by Threrth. Of course, a select few bad actors do slip in through the cracks every now and then. The Order of Threrth is always looking for these intruders to expel them.
The city-state is naturally a monarchy, with Milan as a duke amongst many. The ruling family are the Schindewolf’s, with the king being Gunnar Schindewolf. Strangely he is not a man, rather one of the Descendants. What he is doing on Earth is unclear, although it does seem to relate to Milan Proch. Gunnar has expressed a desire to return to his people, but he needs a worthy successor before he can do that.
The Liger Brigade, M.A.I.G., The Devil’s Brew Coven, The League, The Red Order, and The ULTRAMagic Guild are fully welcome in Ertheval. Those NOT welcome in Ertheval are (but not limited to) the FBI, the CIA, Interpol, The Kremlin, The Death Knell Coven, and various subversives trying to start cults within the city-state. These criminals include the magical aberration known as “Perkele,” Sebastian Rainer Friedrich III, Anne Vozenilek, The Xanthous King, Hector Fang (an ex-FBI operative who had close ties to Sebastian), Anton Bloodthresher, Gudrun Holzknect, and Laurence Duckenfield (an ex-British MP who is closely allied with Sebastian).
Disclaimer: Laurence Duckenfield and Hector Fang are not real people. Furthermore, no specific sentiment towards any government/government organizations are being expressed or not expressed with this story/lore.
Next: Devils
ULTRAMagic Alternate © 2022 William Ford II (ChaoticTempleKnight)
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